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Mandemon wrote:Also note: Game is party based. There is no "player character", there are "player characterS"
Greymail wrote:An endgame where all my choices seem to have no massive effect.
PseudoBen wrote:Greymail wrote:An endgame where all my choices seem to have no massive effect.
Yeah, like Mass Effect 3!! Awesome game ruined by the worst ending ever!
If Wasteland 2 is to be a great game, it must have a great ending. Don't screw-up the ending, please!
b0rsuk wrote:Also avoid:
any NPC acting as a self-sacrificing Jesus. So cliche.
TheEmissary wrote:Things like Heroic sacrifice is pretty much a plot device that is about as old as recorded history. It has a place in story telling but I think for this type of game it is bordering on cliche and has been overused.
PseudoBen wrote:If Wasteland 2 is to be a great game, it must have a great ending. Don't screw-up the ending, please!
SniperHF wrote:Meh, lots of very good games have horrible horrible endings. I'm not really sure where the huge focus comes from on endings. You spend 20-100 hours playing something and the last 2 hours suck. Big whoop.
Tweed wrote:
Bioware trained their players to expect everything they did to make a difference, to have some kind of impact in the world and that's not just in the writing, that's game play mechanics and the outcome is affected by what you do. Yet, when you reach the end of the game you're given one of three endings with little variance, a vague and very brief cut scene and absolutely no closure because nothing is explained. So the player is completely unsatisfied unless the actual game play sans story is the only thing that matters.
Greymail wrote:An endgame where all my choices seem to have no massive effect.
Tweed wrote:Bioware trained their players to expect everything they did to make a difference, to have some kind of impact in the world and that's not just in the writing, that's game play mechanics and the outcome is affected by what you do.
Rhyzard wrote:I'm mixed about this. I mean in Fable 2, I *knew* the dog was going to be killed, which just annoyed me. But in Ultima 7, Part 2: The Serpent Isle this happened at the end when Dupre takes your place as a sacrifice. It was completely unexpected, and worked ok for me.
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