Gizmo wrote:]Hardly, there are too many games that are great examples that end in the number 2 (or higher). No deception;
Because all ducks are birds all birds must be ducks?
Some sequels are indeed clones of the story they are sequel to. Indeed: in some cases it seems they took the old engine and the old script and just changed the nouns (See X-COM: Terror from the Deep).
Then there are other sequels that don't do that. Bioshock Infinite seems a good example there.
a sequel is a continuance, yes?
A sequel is a narrative, documental, or other work of literature, Movie, Cinema, or song that continues the story of or expands upon issues presented in some previous work. In the common context of a narrative work of fiction, a sequel portrays events set in the same fictional universe as a previous work, usually chronologically following the events of that work.
Well it ideally (with a game) it should be a continuance of the gameplay; if it's not, then it's a poor sequel (regardless of the fiction written for it); why would a fan of the game buy a different game pushing the name? If I went out to buy Chess 2, I should accept a dice game called Chess? Change that, If I went out to buy Diablo 3 I should accept a Farmville clone that has you maintaining the Church grounds and killing gofers with rat poison bought from the witch's hut, and asking the elder for gardening advice... Gameplay defines a game IP.
Does the word "powerarmor" on the item's description define gameplay?
Was Wasteland 1 (the first half, which lacked power armor) different gameplay than Wasteland 1 (the second half. which had power armor)?
Boardgames don't have sequels because they don't have narratives. There's no story or issue presented in Chess to continue. That's why there's no such thing as "Chess 2".
I have not argued that.
My apologies then; that seemed to be the thrust of your comment on Predator... that the main actor needed to remain for a sequel to be a sequel... and in light of "can we modify power armor in a sequel", that was what I inferred.
