Moderator: Rangers
I can explain it to you, but I can't understand it for you.
And it's even easier to post a response to one. Or do you find that surprising too?ffordesoon wrote:It's not hard to create a thread and a Google Moderator post.
And now you can see that it doesn't mean that everyone necessarily has the same thoughts as you.ffordesoon wrote:something I think
"more fun" is not a synonym for "better"ffordesoon wrote:make it more fun
What change? Aside from the amount of text it's the same.ffordesoon wrote:Look how much the idea changed from the first post in this thread to the post on Google Mod, for example. That change was based on feedback from this thread.
The whole concept of "old-school" is pretty much elitism.ffordesoon wrote:Besides, it's self-seriousness and elitism I abhor.
You need to be more concrete.ffordesoon wrote:are you going to explain where you're coming from at some point, or is this back-and-forth pointless?
cah wrote:And it's even easier to post a response to one. Or do you find that surprising too?
And now you can see that it doesn't mean that everyone necessarily has the same thoughts as you.
"more fun" is not a synonym for "better"
What change? Aside from the amount of text it's the same.
The whole concept of "old-school" is pretty much elitism.
You need to be more concrete.
I can explain it to you, but I can't understand it for you.
That was to address your assumption that I feel about this issue more strongly than you do.ffordesoon wrote:So you're, uh, mad at me for not posting a response to a thread that doesn't, as far as I know, exist...?![]()
That would have been plain stupid.ffordesoon wrote:I'd've reported you long ago
Then why did you use this word?ffordesoon wrote:"more fun" is not a synonym for "better"
I never said it was.
Which is still the same thing. It's like the infamous discussion about the color of the boots.ffordesoon wrote:Incorrect. I said that erasing quests would be a good idea, and proposed a narrative consequence for same. When someone proposed an ignore list, I thought that was an even better idea than the one I had.
If you think that mass-market is not good enough for you then that''s the definition of elitist.ffordesoon wrote:The idea that something has been lost in games' transformation from nerdy passion projects to mass-market transmedia tentpoles, though? That may be a little nostalgic, but it's also true, and certainly not elitist.
For me, the old-school games can be defined as often challenging, inflexible and unforgiving, contrasting with the modern-day malleable mass whose only purpose is to provide continuous enjoyment and rewards for the player.ffordesoon wrote:What is "old-school gaming" to you, and why do you think it's worth protecting?
I can explain it to you, but I can't understand it for you.
Don't take it too seriously though. That was just to demonstrate another thing that I associate with old-school games: bluntness instead of bunch of tolerance and PC.ffordesoon wrote:That's really tolerant and understanding of you.![]()
You are welcomeffordesoon wrote:It would seem the majority is in favor of my idea, if Google Mod votes are anything to go by, so I see no reason to prolong this discussion. Thank you for answering my questions!
cah wrote:Indeed, your vegetable analogy didn't seem to bear any relevance to the topic at hand. But hey, whatever floats your boat.Plasmablaster wrote:So, asking for being able to erase quests from the journal is analogous to removing the status of vegetables from tomatoes?
Wait, so the whole issue is that you take offense when the fans of old school games are referred to as fanatics?Plasmablaster wrote:Just because some specific guy makes a certain statement about a specific subject doesn't mean you can generalise and deem that "old school stuff is only for fanatics"
cah wrote:Wait, so the whole issue is that you take offense when the fans of old school games are referred to as fanatics?Plasmablaster wrote:Just because some specific guy makes a certain statement about a specific subject doesn't mean you can generalise and deem that "old school stuff is only for fanatics"
Plasmablaster wrote:A fan is someone who likes something a lot, a fanatic is much more.
Is Wasteland somewhere on the list too?Plasmablaster wrote:I like fallout 1 & 2, Heroes of Might And Magic 3, Battlezone, Total Annihilation and Unreal
What are the defining qualities for that? And which new games would you consider classic?Plasmablaster wrote:I only care about classics (meaning of top quality), either old or new.
Awww, so it did hurt your feelings. Sorry about that. I didn't mean that some people shouldn't be allowed to play. If you like them then great. My point was that such games shouldn't be specifically tailored so that everybody (or even the majority of population) would enjoy them.Plasmablaster wrote:The problem is that since I don't consider myself a fanatic, your comment "old school stuff is only for fanatics" means that I shouldn't like or play these kind of classic albeit old games.
cah wrote:Plasmablaster wrote:A fan is someone who likes something a lot, a fanatic is much more.
The only difference is who you are asking: some will themselves "fans", whereas others will call them "lunatics" or "fanatics"(myself using the latter instead in the reply was an honest mistake, I hope it doesn't make a huge difference)
cah wrote:Is Wasteland somewhere on the list too?Plasmablaster wrote:I like fallout 1 & 2, Heroes of Might And Magic 3, Battlezone, Total Annihilation and Unreal
The defining qualitites of a "classic" is that it stands head and shoulders above its contemporaries in quality. Quality is difficult to define, let's just say that it is the successful manifestation of an artistic vision through masterful use of the medium avaliable. To me, "classic" is the highest "award" that can be given to any piece of art, (or game thereof although I think games can be pieces of art, and without them having to be "artistic"). About new games I would consider being "classic": Ha, difficult one this! I don't play that much so I don't really have enough data to answer your question but from what I have played, I would consider as classic. Half-Life 2 was very good, so was Portal, but Portal lacked seriously in the intellectual department, it was just a platformer albeit a brilliant one.cah wrote:What are the defining qualities for that? And which new games would you consider classic?Plasmablaster wrote:I only care about classics (meaning of top quality), either old or new.
cah wrote:Awww, so it did hurt your feelings. Sorry about that. I didn't mean that some people shouldn't be allowed to play. If you like them then great. My point was that such games shouldn't be specifically tailored so that everybody (or even the majority of population) would enjoy them.Plasmablaster wrote:The problem is that since I don't consider myself a fanatic, your comment "old school stuff is only for fanatics" means that I shouldn't like or play these kind of classic albeit old games.
And what's considered irrational heavily depends on who you ask. E.g. (assuming you played FO3, but do not consider it classics) if you told a someone, who only played FO3 and thinks it's the best thing ever, that you prefer a turn-based, isometric, graphically poor predecessor games, then it's very likely that you would be considered irrational.Plasmablaster wrote:There might be a degree of variation between interpretations about what a "fan" and what a "fanatic" is but so far in my life I've always been thinking (judging by how most people use them) that a fanatic is the next step of being a fan, the greatest difference being that a fanatic verges at the brink of being irrational about what he likes (and usually acts as a "fundamentalist" of sorts when it comes to defending his gusto).
Plasmablaster wrote:Nope. Never played that. I started gaming with a 80286 PC and my first "classics" were Civilisation, Secret Weapons of the Luftwaffe, Wing commander, X-Wing, Dune 2, etc. Wouldn't play any adventures or RPGs back then. I didn't like the riddles of adventures and didn't like the constant dungeon crawling of titles like "The Eye of the Beholder". Still, If I knew what Wasteland was about and how it played (now through the forum I know some bits about it) I think I would want to play it.
How do you compare it to the original?Plasmablaster wrote:Half-Life 2 was very good
Plasmablaster wrote: Portal lacked seriously in the intellectual department, it was just a platformer albeit a brilliant one.
That's the part I love about arguments.Plasmablaster wrote:even gladder we managed to iron it out.
cah wrote:If you never get around to play Wasteland then be sure to at least view a walk-through session of the entire game, such as this:
http://www.youtube.com/watch?v=IvYcu5qa ... 6E726A508F
cah wrote:How do you compare it to the original?Plasmablaster wrote:Half-Life 2 was very good
Yeah, what I meant was the absence of a chunky story or the interaction with a character or, in general it lacked the stimulation of other parts of my brain apart from the "solve the level" parts. The song at the end with the cake was a nice touch thoughcah wrote:Plasmablaster wrote: Portal lacked seriously in the intellectual department, it was just a platformer albeit a brilliant one.
From what I recall, there were higher difficulty modes, which made things much trickier
cah wrote:Then someone has been lying about it being an old-school type game.Plasmablaster wrote:Uh.... no?
Did it help to discover and spend time with all the new (or apparently old) close friends?Plasmablaster wrote:What I like and is omnipresent throughout the entire series is an eerie feeling of cold alienation, really manages to produce a feeling of solitude, oppression, danger and technological terror, they were all true sci-fi thrillers.
Like I said, I mistakenly used it instead of the "lunatic" in the original post.alanschu wrote:Or someone is using a nebulous term like fanatic.
It neither happened 10 years later. Or do you consider that time to be technologically insufficient too?alanschu wrote:Even if Fargo felt that an in game journal would have been the BEST IDEA EVER in 1988, in a game where the space was so tight they required players to refer to the manual for descriptions, it just wasn't going to happen for the original Wasteland.
It neither happened 10 years later. Or do you consider that time to be technologically insufficient too?
And never allowed the player to change those. That's what the topic is about, i believe.alanschu wrote:Are you referring to Fallout which did in fact automatically log entries for quest objectives into your Pipboy? Not to mention created auto maps, and even had an archives button?
cah wrote:And never allowed the player to change those. That's what the topic is about, i believe.alanschu wrote:Are you referring to Fallout which did in fact automatically log entries for quest objectives into your Pipboy? Not to mention created auto maps, and even had an archives button?
And if you move into a thread then you should read it entirely rather just the first page before starting to add comments. Had you done so you would have known that the discussion has gone many ways since and even that argument has already been resolved.alanschu wrote:Maybe you should remember the things you talk about in this thread, then you could understand where the discussion is going.
cah wrote:Did it help to discover and spend time with all the new (or apparently old) close friends?Plasmablaster wrote:What I like and is omnipresent throughout the entire series is an eerie feeling of cold alienation, really manages to produce a feeling of solitude, oppression, danger and technological terror, they were all true sci-fi thrillers.
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