MinscAndBoo wrote:The amount of times I wanted a grappling hook to climb up that damn hill. You know the one. The level design in F03 *shakes fist* I Swear! was just infuriating.
SO, make my own grappling hook, stick it on the end of a gun and shoot it into the distance.. whats there not to like?
AWESOME...for Fallout 3/NV. Isometric Turn-based Combat? Maybe to get to a rooftop, but usually they plan a map to force movement. If break those constraints...
For those who say you would not need a recipe so you could create 50 SMGs/Assault Rifles/Shotguns. While in the original Wasteland, no you did not, what if weapons in Wasteland 2 take a cue from Fallout and add Weapon Durability? Do we need to return to a gunsmith to repair our weapons? Carry around extra weapons? Hope to get a decent weapon from your last kill?
Its true that a GREAT crafting system would need either streamlining or an impressively intuitive interface. But if the community asks for it, it can certainly be made. For my two cents, I personally want an open-world to explore. If that sacrifices a few well-written/scripted side missions, well that's where expansions and mods fill a void. I want to travel the desert with as much autonomy as possible.