Wut?Bad Santa wrote:I HATE levels!!!
Bad Santa wrote:With a skills and stats based games you gain by using them. If you use more strenght as an MG gunner, you get stronger. You use more intelligence and reflexes as a hacker you get smarter and faster. You learn more about hacking as a hacker so then you get more skilled at it, that's it. No need to parse around your precious stat and skill pts to be able to "play" the game. Your not playing the game when you do that, you're playing the game mechanics.
OMG no, please. NO. I hate this stupid system, same crap like in Skyrim. Swing your sword 50.000 times to become a deadly "super master swordsman of camelot". Jump 20.000 times to become "super agility master ninja"... That is just so lame.
You gain experience, move up a level and receive skill points. You then spend these skill points on the skill you would like to improve. This is a very simple system that works beautifully. It worked in Fallout, it worked in Baldur's gate, Icewind Dale, etc.
Brian said he wants to make an old school RPG and that is what we will get. Thank goodness.
Vryheid wrote:Stop trying to fix what isn't broken. Levels are a fundamental mechanic of the RPG genre and they do an excellent job at representing player progression. There are deeper, more philosophical reasons why the level system became so popular in RPGs but I don't feel like getting into them here.