nathanknaack wrote:Don't be a troll.
I wasn't trolling. I was asking honestly. All the information I gave was taken from context in the game. You assuming that I made it all up tells me you either A) didn't play the game, B) don't remember the game, or C) didn't pay any attention when playing the game.
I would have enjoyed Wasteland more if the non-plot NPCs had been procedurally generated instead of having to apply my own stories to them based on minimal clues in their environments.
They're not my stories. They're the game's stories. And frankly the game gives just as much information to those paying attention as it did when it attached a paragraph to them, like it did for Ace. It's not like Ace is plot critical or is given much more of a story anyway. He's a combat-trained employee of Faran Brygo looking for help.
Honestly, the characters with the least amount of information provided are Covenant (pretty much just Ace with better combat skills) and Dr. Mike Scott.
I've played the game all the way through probably 20 times now, and it would be refreshing to not know every pixel and line of code by heart on my 21st time through.
And I've played it hundreds of times over the past 24 years, and still find little things from time to time. My long conversation with Captain Patch in the Power Armor thread about the construction of Base Cochise vis a vis Sleeper One and Project Darwin involved delving into paragraphs I hadn't thought about in years. Wasteland is a very rich game if you take the time to look.
Why must the procedural NPCs be meat puppets? What if you found a totally randomized NPC in the Temple of Blood instead of Ralf? Instead of some bum with a knife, it's a girl with a pistol and a robe. Oh snap, I'll bet she's working undercover for the local police!
What does she add? How does getting a random character add anything except novelty. Why not make Ace a nebbish accountant? Oh snap, now the game's fun again!
The only difference is that it's new and interesting every time!
Novelty is not the same thing as interesting.