Moderator: Rangers
RPS: Is there any sense that you’ve got to make up for lost time because there wasn’t a solid continuum of isometric turn based stuff being made, so there’s like ten years of development that didn’t happen, and now you’ve almost got to compensate for the work that wasn’t done to make sure you make a suitably modern game?
Brian Fargo: I don’t think we want to go too far forward from what was last done, because I want people who played those RPGs in the 90s to be able to step seamlessly into this game and get it. ...
Brian Fargo: I’m trying to make this game to appeal to people who like the old school roleplaying games from the 90s, not just Wasteland, so it goes beyond that, it’s Wasteland, it’s Fallout, it’s Baldur’s Gate, it’s Icewind Dale, it’s that whole genre of product. Having just party based games, good old party based games with tactical combat, I love that stuff, love that stuff. Icewind Dale was a very simple game but I had such fun with that.
Citronvand wrote:Brian just made a new tweet about this:
We are leaning towards isometric but we want to show some screens in our forum for fan feedback. You guys are my new boss after all.
I'm looking forward to seeing those screens
TK6530 wrote:Yes, I played last days of gaia. I wouldn't mind that kind of view. What I would like the most is a "tactical" view. The exact angle of the camera is not something I really care much about as long as you still have that tactical view going on. Altho I'm more inclined towards something like what Firaxis has done with X-Com, Last days of Gaia has it's years, and uses the engine of games that are even older, not necesarely the best engine either.
As for particular details like camera angles. If you want a especific scale, then have a zoom feature. You don't like the angle? Have options to change it. Options, options, options.
Hiver wrote:Best option would be something generally isometric but with the ability to zoom in and out up to a reasonable point. The same for spinning or panning/tilting the camera around. A little bit is good - too much isnt.
Seems the team is also closer to some kind of isometric view.
Devil will be in the details, as always but i would prefer some small level of free movement to it.
Although that isnt any kind of deal breaker.
Seeing how original wasnt fully top down anyway its all good so far.
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