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Archangel wrote:I'm up for this. In games I don't like reloading my ammo unless it's really rare. I probably wouldn't even do it myself in real-life.
alexlaird87 wrote:Archangel wrote:I'm up for this. In games I don't like reloading my ammo unless it's really rare. I probably wouldn't even do it myself in real-life.
It would definitely take the grind out of it, I don't know anyone who bothered with it in New Vegas
shole wrote:economy around bullets would encourage people to conserve ammo and put focus on melee
alexlaird87 wrote:It would definitely take the grind out of it, I don't know anyone who bothered with it in New Vegas
alexlaird87 wrote:Wasteland 2 should use empty shell casings for currency; different calibers are different denominations. They are intrinsically valuable as they can be reloaded and there would be plenty of them around.
You would actually be creating money by shooting and you would want to collecting your enemies empties after combat too.
You could even have banks/reloaders who will trade you cases for live ammo at different exchange rates depending on your barter skill!
http://goo.gl/mod/w4Js
Mandemon wrote:Now, normally, you would get X amount of currency.
However, since you can reload these, you can suddenly go from non-game breaking X to game breaking 2X-4X amount of money suddenly.
Mandemon wrote: Bottle caps at least make sense when you think about it. They have fixed value, were suitably rare, near impossible to manufacture and were backed by powerful organization with valuable material(water) to back it up.
What do the empty shell casings offer? They are often re-used to produce more valuable item, which once again loses it's value when used. Also, before anyone says "Who reloads their ammo" I do in F:NV. It saves money.
Bungle wrote:When people are walking around a nuclear wasteland they are only going to want to carry things with them which have a practical use. Bottle caps or any other currency without intrinsic value would just be dead weight for everyone...
suz wrote:Bungle wrote:When people are walking around a nuclear wasteland they are only going to want to carry things with them which have a practical use. Bottle caps or any other currency without intrinsic value would just be dead weight for everyone...
'People' who are walking around wasteland would need the currency in use by places they visit. If bottlecaps are accepted in that place then bottlecaps are of practical use regardless of what's their perceived value.
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