by Elexa » July 17th, 2012, 11:27 pm
i played it on my 8088 in January of 1989: no hard drive, no sound card, thought the mouse was a useless peripheral because none of my software actually used it. my dad bought me The Bard's Tale initially, and it frustrated the daylights outta me (it did for like the next 10 years, but i digress)... a few months go by, and my dad wants to buy me a game for my birthday, and thought Wasteland was something like Dune, and insisted that i get that instead of... i dunno, something that has faded into the sands of time, Archipelagos, Weird Dreams, Dig Dug, or somesuch...
only *once* has WL left my hard drive since then... because my hard drive needed to be formatted. my floppy disks have LONG since been corrupted (my grandmother thought it was smart to *WASH* a floppy disk... WITH SOAP AND WATER!), my 20 copies of the main disk and scenario disk long since seeing better days... copied to 3.5... copied to CD... lost the WL manual and paragraph book in my divorce last year, as well as the CD with the copy-of-the-copy-ad-infinitum... all that was left was the installed version on my 'puter... needless to say that i hope after 25 years of dedication (and pre-ordering WL2 ^_^), i can be forgiven for d/ling a copy with the reset files.
to be honest, i'm hoping that WL2 will have the same impact on me as WL1 did... (for the record, i'm sitting here in camo shorts; a 7.62 bullet on a necklace; my man is ex-USMC; i know how to shoot a gun, pick a lock, crack a safe, and actually survive in the Mojave Desert with no food or water; i have an obsession with chessboards; most of my characters in other games are named after WL characters; if my eldest son would've been born a girl, her name would've been Christina; for years wanted to, and then eventually tried to buy the rights to WL from EA to either develop on my own or to wind up giving to Brian Fargo to see WL2 come to fruition in one way or another [stupid lawyers... :/ ]; INSISTED that one character in Fallout 3 would be named after a character in Wasteland or else i would've refused to buy it on the basis that it no longer had a connection to WL [lo and behold, named after my favorite character from the party, Paladin Vargas]; Quartz is in the wrong spot in the game- the location it's at is Quartzsite, AZ, whereas Quartz is in northern California; and the RL location of Ranger Center happens to reside at 2500 E. Van Buren St., Phoenix, AZ)
so... did i play WL?
yes.
what was all the fuss about?
...i remember a few years ago, everyone praising the destructible terrain in CoD3 or whatever it happened to be... sure, you could blow up buildings... but 20 years ago, you could aim a mortar at the hot dog stand, blow it up, have the dying, but dedicated, girl ask you for order... never again for you to have Tramp's Rump again... not like blowing up a building in CoD makes a whoooole lot of difference... it's just filler material for you to blow up.
...don't remember the last game where STDs were that big of a deal...
...can't recall the last time you were *PUNISHED* in a game for cheating, like having a 100MT warhead blow up on you, or getting a sex change for everyone in your party...
...don't remember any games lately that have an alternate reality version of things (Martians/Serpoids)...
...choices and consequences, where what you do actually matters on an immediate level, and large scale...
...there is NOTHING so terrifying as Finster's head; forget Dead or Alive, forget Resident Evil, forget Doom... the power of a little girl's overactive imagination and the phrase "Kibbles and bits, kibbles and bits, I'm gonna carve you into kibbles and bits"...
...Ugly's Hideout...
...permadeath...
...the Scorpitron...
...the entire paragraph manual, however two lines in particular: "If you read any further, Wasteland Thought Police will appear at your door within three hours to conduct you to a cell in Needles where your fingernails will be systematically removed. You have not been instructed to read this paragraph anywhere, hence so dire a punishment."... that, and: "This paragraph can be reached from no place in the whole adventure. We know who you are, and we will get you for reading this paragraph. Expect it most when you expect it least." ...i would almost bet that those two lines affected me more than anything else i have ever read from any book... as it spoke to *me* the person, not "me" the player, nor "me" the reader... "They" knew i was cheating, and "They" were out to get me... needless to say, i didn't read any further until instructed to, and only after i finished for the first time about a year later did i read the entire paragraph book. (as an aside, I think the first one might have actually been so influential on me it may have had long-lasting repercussions on certain... activities... of mine ^_^)
while a Choose Your Own Adventure book was written with the same point of view, that was more like a modern FPS, "take the player on an adventure"; those two paragraphs were the biggest bit of personal self-reflection i had from a work of fiction all the way up until i played Planescape: Torment about 3 years ago...
the list honestly goes on and on, what made it so great for me.
Stare Death in the eyes. Make him blink.