MDF_MadDogFargo wrote:This is often taken for granted and regarded as a limitation of technology. But it's the same when you read a book or play a PnP RPG or play discrete strategy games like chess. No story time passes between the action. WL world map time and encounter time are on a different scale (or maybe more accurately, a different dimension) from story time.
This abuse of time reminds me of an AD&D campaign I was in. There was a series of caves inhabited by various monsters. As a party, we were extremely methodical in our approach. We'd clear out a cave and then spend weeks hauling everything back to town, resting to heal naturally, and shoring up the defenses. Then we'd move to the next cave.
By the time we got to the fourth cave, the hobgoblins had seen the writing on the wall an left. They even left behind a little note saying they were gone, that anything still there was ours, and asking us to please not hunt them down and murder them.