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Sxerks wrote:No, C is Quartz. Go hereto read where all the location are and then go to the google link on that page to see them.
The Ranger Center is south of Tucson. Look at the red dots.
CaptainPatch wrote:Sxerks wrote:No, C is Quartz. Go hereto read where all the location are and then go to the google link on that page to see them.
The Ranger Center is south of Tucson. Look at the red dots.
I stand corrected. Tucson is an even bigger primary target than Yuma. Furthermore, if Tucson did NOT get nuked, its sheer size would have been undoubtedly the BIGGEST influence on the Recovery and the growth of Ranger Center. It would have also left several military installations intact, which _would_ have become the Engineers upper chain-of-command.
LOTS of jumping through hoops to rationalize an independent Ranger Center if Tucson survived intact.
Woolfe wrote:All electronics are pretty much fried.
Woolfe wrote:I would assume the Rangers holed up in the Prison. Maybe managed to get a radio working. Got nothing. Maybe got a transmitter working. Got nothing. Scouts headed Tucson never returned.
Woolfe wrote:Best decision, sit back and wait out the Nuclear Fallout. 18 months to 3 years later.
Woolfe wrote:Supplies an issue.
Woolfe wrote:Still no comms. Scouts sent out. Find other survivor communities. Start working with them. First priority survival. Second finding chain of command.
Woolfe wrote:Others empty abandoned? What happened there?
Woolfe wrote: No comms. Monsters turning up.
Woolfe wrote:Prison survivors turning up. Lots of stuff to keep us busy. More years pass. No one's left, surely we would have heard something by now, surely someone would have replied. Generations pass,
Woolfe wrote:...the Hero's of the story leave the Ranger Centre to search the landscape.
Woolfe wrote:Or maybe just maybe, they did a bit of study at the time. Just enough to create the game, but not enough to avoid really big potentially factual issues when the Pedantic ones(and I include me in that comment) start picking it apart. Jeez give them a break.
CaptainPatch wrote:Woolfe wrote:Prison survivors turning up. Lots of stuff to keep us busy. More years pass. No one's left, surely we would have heard something by now, surely someone would have replied. Generations pass,
And THAT is where I figure the conversion point occurs
CaptainPatch wrote:Woolfe wrote:All electronics are pretty much fried.
The EMP blast from a ground strike (which is what have hit Tucson in order to maximize damage to Davis-Monthan AFB) has a range of ten miles. If Ranger Center is within ten miles of the blast, they've got bigger problems than EMP effects.
CaptainPatch wrote:Woolfe wrote:Best decision, sit back and wait out the Nuclear Fallout. 18 months to 3 years later.
Now is a safe time to start thinking, "We may be the only Organized unit left." Actually, I would start wondering along about 3-6 months later instead of 18. I would for sure try to define where the "hard" borders are. (Those being where terrain and radiation make further passage in that direction impossible.)
Woolfe wrote:Supplies an issue.
That would be my #1 concern. The MREs ran out quite awhile ago. Making agricultural fields -- in a desert no less -- productive again requires some serious labor even with functional heavy equipment. Then there's the entire growth cycle of the crops before fresh food becomes available again. Scavenging for canned goods would be a major priority for at least a year.
Woolfe wrote: No comms. Monsters turning up.
Bam! Bam! Bam! "I thought --" Brrrp! "-- this kind of shit --" Kaboom! "--only happened in movies!" Arrgh-urk.
Woolfe wrote:Prison survivors turning up. Lots of stuff to keep us busy. More years pass. No one's left, surely we would have heard something by now, surely someone would have replied. Generations pass,
And THAT is where I figure the conversion point occurs; when the CO dies and the rest of the original officers have died or retired (as best as one can in the Wasteland). Remaining military personnel rotate over into a community militia, which for whatever reason calls itself the "Desert Rangers".
Drool wrote:Well, the game's set somewhere around 70 years after the bombs fell. Also, they're known as Rangers as far away as Vegas and have some sort of reputation throughout the territory. So the name change is probably at least 20 years old. Personally, I would put it closer to 20 years after the war, so 2018ish. It, of course, depends on the age of the CO, the complacency of the civilians in the center, and how sure they are of the devastation. If a scout came back with, "Tuscon's glow can be seen from a mile away in the daytime, sir," it's probably fair to assume that the government's toast, C&C's gone, and that they're on their own.
[/quote]Woolfe wrote:Or maybe just maybe, they did a bit of study at the time. Just enough to create the game, but not enough to avoid really big potentially factual issues when the Pedantic ones(and I include me in that comment) start picking it apart. Jeez give them a break.
Oh, no doubt, much/most of what they designed is solid. But some mistakes were made. Now is their opportunity to fix some of those mistakes. It's what I would do in their shoes. [Look at me! I'm roleplaying!]
Woolfe wrote:A full scale nuclear attack would include nukes in air to do as much electronic damage as possible, and induce as much panic and problems as possible with the loss of communications.
Woolfe wrote:I'm assuming the prison had some degree of food growing capability to give the "well behaved" something to do.
Drool wrote:Well, while we're worshiping at Altar of Pedantic Realism, shouldn't we be whining about the concept of a prison holding only death row inmates?
CaptainPatch wrote:Woolfe wrote:A full scale nuclear attack would include nukes in air to do as much electronic damage as possible, and induce as much panic and problems as possible with the loss of communications.
Then 14 miles. Same concern. (If within 14 miles...)
Woolfe wrote:I'm assuming the prison had some degree of food growing capability to give the "well behaved" something to do.
Not at a Max Security prison. That's one of the reasons it was placed in a _desert_. Having them doing some gardening gives the access to things that can be turned into weapons.
[I live just up the road from San Quentin, which is where CA's Death Row is. Death Row only accounts for <10% of the prison. (With plans to expand.) SQ _does_ have a Machine Shop, but Death Row inmates don't have access to it. Too dangerous! This is, what I think is a major flaw in the initial premise. If the prison was _always_ intended to be 100% Max Security, they wouldn't have added a Machine Shop. But for convenience sake, I always assumed that the before completion, the prison was "re-purposed" to house ONLY Death Row inmates, leaving the Machine Shop to lie idle. Eventually the Machine Shop equipment would have been shipped elsewhere, but the nukes fell before they got around to doing that.]
Woolfe wrote:Call me pessimistic, but basically SNAFU is what I expect on a day to day basis with technical systems.
Located directly south of their position on that day was a newly-constructed federal prison. In addition to housing the nation's criminals condemned to death, the prison contained light industrial manufacturing facilities.
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