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Lazy Nomad wrote:One thing I think Wasteland 2 needs to do that wasn't done in Wasteland 1 is to address what happens to missed shots. In the first game, there was nothing keeping you from going full auto with an assault rifle in the middle of a crowded bar. No one but your intended target was going to get hurt. But, of course, in real life, we know that all those missed shots have to go somewhere, so how about showing what happens to that poor sap (or even child) standing fifty feet down the street from the bandit you were shooting at? Give us a reason to be careful with our shots from time to time.
suz wrote:In fallout 2 bullets your companions fired were MORE likely to hit you than the enemy, I swear, Vic will even fire at you at a 30 degree angle and stand there with an innocent face
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