Hi Folks,
I'd like to come back to the point of getting too good equipment too fast. I always found it a (small) flaw in Wasteland, that the simpler weapons like knives or throwing knives, didn't have any meaning in the game, although there existed special skills for both. But you started out with pistols and enough ammo and just got more ammo and then better guns rather quickly. Even so with rifles, they haven`t had any use in Wasteland, as they weren't in any really recognizable aspect better than pistols (even range doesn't factor in much differently).
That problem applies to many other RPGs also, including Fallout 1, which I am currently replaying for the 3rd time: You get the sniper rifle and the plasma rifle at the same time. If you get the .223 pistol (which isn't too tricky or difficult) you can skip all following non-energy weapons altogether.
For Wasteland 2 I would wish for a better setup to this. One aspect could be, that in certain phases in the game, ammunition becomes a real problem, so that the party has to use simpler weapons some times. And weapons should become available in such "packages", that their individual, small benefit to the ones you already have can be appreciated. A rifle is a much better weapon (by and large) than a pistol, due to much longer range and somewhat higher impact velocity/damage. And a UZI can fire 40 rounds/5sec, but is in many other aspects not a better weapon than a good rifle. These things were (of course for the release year absolutely OK and understandable) omitted in Wasteland. I would really like for Wasteland 2 to get this area of party development done "right" somewhere along the beforementioned guidelines. Are you with me - or am I not seeing important aspects that contradict my humble ramblings?