BrotherMagneto wrote:That being said, there's a lot of really great things to take away from the Fallout franchise and its varying degrees of success over the years. But there's a lot of essentially "Wasteland" things that simply shouldn't be compromised either: things like a party system where you roll not just one character but four. The 80s zeitgeist vs. the 50s/60s zeitgeist. That's what I'm arguing for: keep the core Wasteland-y things intact, and the rest will no doubt follow.
There are a number of design traits I think Wasteland 2 should keep from the original which were basically absent from the Fallout games:
1. Long, epic battles. Wasteland did a great job of keeping you on your toes during difficult battles, hoping you wouldn't run out of ammunition or supplies as you slowly crippled a giant cyborg. Fallout 1 and 2 were games of one hit kills- just get the submachine gun (or later, the Bozar/minigun), and everything died instantly. It really made combat in late-game feel filled to the brink with cheap deaths and lacked satisfaction. I prefer Wasteland's more traditional, old-school RPG oriented approach.
2. Colorful environments with as much personality as the characters inhabiting them. I'm sorry, but after playing through Fallout 3 and New Vegas there are only so many collections of holed up shacks in the desert that I can stand. Wasteland's interpretation of a post-apocalyptic world was one that was one that devastated the minds and hearts of the people moreso than the environment, which aught to be reflected in a large variety of lush areas we can explore.
3. A large degree of investigation and manipulation skills. In Wasteland there was a great deal you could do with a single patch of land- whether it be digging, mining, investigation, or other forms of manipulation. Fallout games basically allowed none of this- a patch of dirt was a patch of dirt unless explicitly told otherwise. I like Wasteland's elements of discovery and depth.
4. One unified world, not some out-of-game overhead map to fast travel between towns. Fallout 1 and 2 really lacked the elements of exploration and discovery which made a lot of later open world RPGs so appealing. Wasteland did a great job letting players physically explore the environment, not just having them zip around on a grid.
5. Party based combat. Characters supporting each other with complementing abilities was a trademark of the Wasteland series, and is a huge step apart from the next to useless companions you found in the first Fallout game. I want battles that require intelligent tactics and teamwork to win. With more computing power to work with the devs could build on this concept even more than how it was used in the first Wasteland.
To be fair, there are some features from Fallout I'd like to see moved over. I sincerely hope the broken EXP model from the original Wasteland gets completely revamped, at least allowing characters to share EXP for beating monsters. I also hope we move to a pseudo isometric view (with 3D models). However, this doesn't mean that we can't keep the core personality of what made the original a unique and memorable experience.