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cah wrote:In the Wasteland you WERE the chosen one, because the Ranger Center has intended for you to destroy the base all along, they just didn't tell you.
If the player is not given a mission then why would you expect them to progress in the game? At any point they could just say: "Screw this, I'm going home. It's not like the fate of the world depends on me"
I meant it as the character actually.paultakeda wrote:Yes, YOU the player.
cah wrote:I meant it as the character actually.paultakeda wrote:Yes, YOU the player.
Would it help to include the acknowledgment of other groups of people who also perform important missions (like in FO:T)?
rakenan wrote:UniversalWolf wrote:The Wasteland should survive no matter what happens to the player's characters.
Wouldn't that be contrary to the legacy of Wasteland 1, where you do indeed save humanity from its final annihilation?
Snerf wrote:Whatever happened to being an average joe that stepped up?
TΛPETRVE wrote:Snerf wrote:Whatever happened to being an average joe that stepped up?
Zero-to-hero is not much better. The result is the same.
The whole party is the chosen.paultakeda wrote:Which character? There's no special character in Wasteland. The party is sent out to deal out Ranger justice and by the end of the game the party may not have the same characters as when you started. So what you in Wasteland is the Chosen One?
paultakeda wrote:I don't understand what you mean by acknowledging other groups, what for?
cah wrote:Have you played FO:T? You are often told about other squads who perform other missions, reportedly sometimes even more important than yours. This way it doesn't appear that you are fighting the ultimate evil all by yourself. That should alleviate the 'chosen' effect.
cah wrote:In the Wasteland you WERE the chosen one, because the Ranger Center has intended for you to destroy the base all along, they just didn't tell you.
If the player is not given a mission then why would you expect them to progress in the game? At any point they could just say: "Screw this, I'm going home. It's not like the fate of the world depends on me"
Clockwork Knight wrote:Not sure if serious (probably not), but having a mission doesn't make you a chosen one.
Gumpo wrote: Fallout 3 actually did that fairly well - you weren't leaving the vault to save everyone inside by repairing their water purifier chip, you were just trying to find your dad. Along the way, more plot developed
cah wrote:Gumpo wrote: Fallout 3 actually did that fairly well - you weren't leaving the vault to save everyone inside by repairing their water purifier chip, you were just trying to find your dad. Along the way, more plot developed
You were trying to find {water chip, G.E.C.K, your dad}, because then you would be allowed to return and everything would get back to normal at your home place. Of course, as soon as your search successfully ends, you are tasked with saving at least the entire game area. So there is not much difference in your motivation between the games in the series.
My point exactly.Mandemon wrote:Doesn't change the fact that you never set out to save the world. In 1 and 2, you go out to save your home with relatively simple task (Go to place X. Get Y. Return), which then goes on and complicates things.
Conceptually it's the same.Mandemon wrote: Haven't played 3rd, so I can't say.
If you are referring to Kaga, he wasn't another Chosen One: he was banished from Arroyo. His revenge plans consisted of killing the protagonist and then destroying the village. So the joke part was that being the Chosen One could actually complicate one's life.Mandemon wrote:In fact, if you got Fallout 2 Restoration Project patch, you can even find out that developers actually planned to joke on "Chosen One" idea. You weren't the Chosen one. You were a Chosen One. Several others had been send out already, with last one trying to stop you so that he could claim the glory.
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