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zraven7 wrote:Also, in my opinion, one of the key things that set the mood for fallout was the sounds. I don't think anyone here could listen to any of the console noises from Fallout 1 or 2 and not recognize them almost immediately. As long as those aren't in Wasteland 2, the feel will be entirely different to me. However, if any of the noises are similar, it'll drag me into the mindset of Fallout.
Brother None wrote:We're going to see Fallout influence seep into Wasteland quite a lot, inevitably. But it's easy to forget the games were pretty dissimilar in many ways.
Mood is one of the key ways the two diverge. Fallout was played relatively more straight, though there was still a lot of dark humor. Wasteland, by comparison, worked with brighter colors, a more varied desert, and a lighter tone.
This is one part of the game where I'm a little wary of Fallout influencing it too much. Do we really want a wasteland with the brown/grey look of the dead deserts of Fallout? We all remember the Cochise base (and those robots tearing us up). You could say Fallout 2 (and maybe 3) played it a lot closer to the way Wasteland did it, but I for one feel this is a unique side of Wasteland where you should not look to emulate Fallout. It's good for the two settings to be strongly different.
Enclave wrote:While I do agree with you I wouldn't mind seeing Wasteland 2 lean a little bit more towards Fallout 2 than Wasteland did. Definitely don't think it should get quite as bleak and brown as Fallout 1 though.
I'd say take the middle ground between Wasteland and Fallout 2.
Brother None wrote:We're going to see Fallout influence seep into Wasteland quite a lot, inevitably. But it's easy to forget the games were pretty dissimilar in many ways.
Mood is one of the key ways the two diverge. Fallout was played relatively more straight, though there was still a lot of dark humor. Wasteland, by comparison, worked with brighter colors, a more varied desert, and a lighter tone.
This is one part of the game where I'm a little wary of Fallout influencing it too much. Do we really want a wasteland with the brown/grey look of the dead deserts of Fallout? We all remember the Cochise base (and those robots tearing us up). You could say Fallout 2 (and maybe 3) played it a lot closer to the way Wasteland did it, but I for one feel this is a unique side of Wasteland where you should not look to emulate Fallout. It's good for the two settings to be strongly different.
jonny_p66 wrote:I didn't know Wasteland was lighter in tone than Fallout. The name Wasteland seems to imply a dark and serious game so I assumed it was more like that. Although yeah it couldn't be much darker in tone than Fallout 1.
Yeah a more light-hearted tone could work well, but how would that fit with mark morgans music? will it be lighter tone than in Fallout as well?
I also think the concept art so far has set the scene extremely well, although I think it will be a massive massive undertaking, and not necessarily worth it, to try and maintain that level of authenticity and realism for all the in-game assets as well?
Brother None wrote:We're going to see Fallout influence seep into Wasteland quite a lot, inevitably. But it's easy to forget the games were pretty dissimilar in many ways.
Mood is one of the key ways the two diverge. Fallout was played relatively more straight, though there was still a lot of dark humor. Wasteland, by comparison, worked with brighter colors, a more varied desert, and a lighter tone.
This is one part of the game where I'm a little wary of Fallout influencing it too much. Do we really want a wasteland with the brown/grey look of the dead deserts of Fallout? We all remember the Cochise base (and those robots tearing us up). You could say Fallout 2 (and maybe 3) played it a lot closer to the way Wasteland did it, but I for one feel this is a unique side of Wasteland where you should not look to emulate Fallout. It's good for the two settings to be strongly different.
Hasenklein wrote:After all, the game is called "Wasteland", so bright colors and a visual carnival aren't exactly what I'd expect.
Drool wrote:Hasenklein wrote:After all, the game is called "Wasteland", so bright colors and a visual carnival aren't exactly what I'd expect.
As someone who played the original, that's exactly what I do expect.
Hasenklein wrote:Since you raised an objection, you are saying that creating a consistent gaming world should not be the priority.
Drool wrote:Hasenklein wrote:Since you raised an objection, you are saying that creating a consistent gaming world should not be the priority.
No, no I didn't. Furthermore, I don't believe that a "consistent gaming world" (whatever that means) makes a bright and colorful world impossible.
I can explain it to you, but I can't understand it for you.
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