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I can explain it to you, but I can't understand it for you.
Thrin wrote:What is your reasoning? (For example, a single town may add 5-10 hours to a game whereas a crafting system may encourage players to replay the entire game again.)
BlackGauntlet wrote:Well, I guess we should dismiss the entire SWAT team, Special Ops and every mercenary group in the entire world since these soldiers obviously couldn't craft their own guns.
Yes, they could repair toasters, crack safes and blow up walls but I sure don't see "Build House", "Manufacture Marine Propulsion System" or "Howitzer Production" in that list of skills...
Yes, I meet lots of craftsman. But none of them are Desert Rangers. Have you met any Desert Rangers whom are craftsmen? Thought not.
That assumption is totally opposite, actually. If there is crafting, NOTHING will be junk. And that will lead to hoarding. Which is when the headache starts: goddamn micromanagement...
psychobilly wrote:The original Wasteland did not have crafting
I can't try harder if you can't provide a good example of why a pre-Apocalypse equivalent counterpart to the Desert Rangers could not replicate.Shady314 wrote:What in the world are you talking about? I just said why a team of Desert Rangers may want to make their own stuff that not it was a requirement for a special forces team to craft their own gear. That's not even a good strawman. Please try harder.
Shady314 wrote:Slightly better strawman. Nobody is suggesting they spend their time crafting things that would be mostly useless to them. You said building stuff should be left to experts. The Rangers are the remnants of Army Engineers. Building stuff is an important skill/asset in a wasteland.
HEHEHE WHAT? I don't know any desert rangers. I do have friends in the armed forces and a few them have hobbies. One knows carpentry and another works on his motorcycle. He could probably with time and supplies restore a motorcycle from crap to working. Could be useful to repair vehicles in a post apocalyptic setting yes?
Shady314 wrote:You are not understanding the term junk. Plenty of stuff is still junk in games with crafting systems. You move past building pipe guns and the stuff you use to build pipe guns becomes junk. As items you can craft become useless all that items used for crafting become useless and clutter your inventory and the game.
krellen wrote:The Rangers were originally Army Engineers. It's retarded to think they do not know how to build things.
BentSea wrote:I really disagree with this... crafting has added a lot of immersion to some very good games in the past. It adds a level of immersion and participation in the world to be able to create goods with value from scraps and foraging, and also to be able to create and manufacture real objects. If you don't like it, don't do it. But crafting can be very very cool. For example, Gothic 1, Arx Fatalis, etc. I mean, i don't want them forcing it into the game if it doesn't fit inXile's vision, but I don't want them to avoid it on principle...
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