stonetoes wrote:A more apt analogy would be adding fallout tactics' combat system to Fallout 2.
hmmm. but FO Tactics already has FO 2's combat system. putting FOT's combat system into FO2 would be like...

ahem, yeah.
it's good that you mention the word "system", because that's the only good thing about FO combat. there was little tactics involved in FO/FO2, since all you had to do was shoot all your enemies in the eyes while standing and taking bullets or cuts from them, popping Stimpacs from time to time. but the actual system (SPECIAL combined with combat perks) gives players so many possibilities, it's so flexible, that you have to admire the designers for coming up with it.
FO Tactics' combat is but a minor improvement over the original games. thanks to stances, that aggressiveness toggle thingy, and an actual party under player's control. I don't remember if they managed to replicate the originals' combat system without completely borking it, though. what amazes me is people praising the worst thing Tactics did: allowing to go from fully turn-based to real-time. regenerating AP was the crappiest thing I've ever seen in a game.
anyway, why am I even posting this? Fallout Tactics combat is nothing without SPECIAL and all its integral parts (turn-based combat being one of them). take that out, and it's just a bland post-apocalyptic squad-based RTS. I'm more than sure that W2 will not be using SPECIAL. so no point really in even talking about Fallout Tactics.
there are many other games that do turn-based combat better, without even needing to take a whole system like SPECIAL into account. I understand, that not everyone here has that in mind when bringing up Fallout Tactics. but, man, even the original X-Com had better combat