psychoo wrote:so it`s a nice offer, but very risky IMHO
So was backing this project (for some), but we had faith and confidence in it and an excellent producer/consumer relationship with Brian. We believe in him and Wasteland 2.
As you say, we don't have any relationship with this engine and no emotional investment in it. I don't think its owner would have offered if it wasn't up to the task, but I'm not willing to gamble our game on it when you put it in that light. I was also beginning to wonder if support was on the table to go with it or If sixteen months down the road Brian and the guys "need" a feature that they can't work out themselves and ask for help to be told "what else do you want for free, please deposit $X for the first five minutes" I don't think we would be happy campers.
I remember replaying BG2 and telling msyelf if they just changed the pictures for everything the bows could become guns and Irenicus could be Finster... How little it would take to change the game if I knew how just by changing fixed images and text. I'm not suggesting something crazy like trying to borrow the Infinity engine, but agree that if we could have an engine that old with decent graphics, optional pausing at each turn to give orders or "real time" combat with ease, and an epic storyline we're going to be ok with whatever we do end up going with.
This is going to be a long 18 months at least to start, knowing as little as we do. We've survived the first 24 hours so far.