Well, they've already worked on it for a year, as far as I'm aware (with Jason Anderson on board). So they probably do already have some concept, NPCs, locations, mechanics etc. of the game thrown together. Even the story's core probably finished by now. Nevertheless, true, they still need to prepare us a beta version in just 6 months
Jason worked primarily on story. Things like combat, character system design, detailed level design, etc etc is all not done.
The beta won't launch in 6 months. 6 months is when they bolt down into the design phase. It'll take much longer before they're ready for a beta.
emolitor wrote:I suspect that Unigine's Mac limitations won't have much of an impact on the final decision. If we are both reading the same sources they are primarily graphics related and due to the poor OpenGL stack and drivers on Mac OS.
That and the fact that the Mac capabilities seem to relatively "fresh", added something like half a year ago on top of Linux, Windows and the rest. I think. But yeah, it shouldn't be a huge problem.
Madball357 wrote:Huh, having the engine for free doesn't really mean anything. Engine choosing is, in my opinion, a make-or-brake decision. Sure, it looks eye candy, but Wasteland 2 will be a pretty complex game and inXile should be 110% sure that the chosen engine is flexible and very well documented. Because if in the middle of production they realize something's off, they won't have the time or resources to re-write, test and tweak parts of the engine.
Yes. Unigine is a serious candidate because of its capabilities and multi-platform support, not because it's free. It's not totally free anyway, the Unigine CEO offered a license for free. inXile wants a source code seat and continued support throughout development, which the Unigine CEO did not offer for free, so they're currently talking about how much this would cost while considering the Unigine option.