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infestor wrote:i'm a bit inclined to 2D here possibly because the best cRPGs were always 2D or 2D/3D mix. however...this time i would like to see a full 3D game doing the isometric perspective thing properly! (requiem for van buren? )
Aradael wrote:I liked the 3D models used in Fallout Tactics, allowing more complex tactical combat with crouching and prone positions, but there's no reason this couldn't be done with 2D sprites. I do like the idea of gear showing up on characters as it changes, but perhaps such fine detail isn't a necessity in the grand scheme of things.
I will say using models with probably cut down art production time over the length of the project since creating and animating sprites takes longer since it must be done frame by frame by hand; but all this is dependent on the engine used. I'd say in the end my vote is for 3D models.
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