Moderator: Rangers
Stingray wrote:Level scaling is the single worst thing to ever make its way into RPG games. Worse than the death of turn-based combat, even.
Burzmali wrote:In an open world game without a timer or other reason for the player to move forward, invariably player A will attempt to continue the main plot and player B will dick around with Fedex quests for 50 hours the first time you give them a chance.
Burzmali wrote:You're making a game, how do you make a game player A can still win without forcing them to do hours of retrieving cats for quests that they aren't interested in, and how do you the game a challenge for player B without forcibly capping the amount of XP/resources they can get early on?
chris wrote:I second that.
The scaling (and respawning) for me is the main Problem about all the Bethesda games (not just F3 and New Vegas). A game that did this very well (allthough not really "fair") was Gothic 2. When I am stupid enough to fight a black troll early on, I get totally ripped apart. To come back later and fight back is one of THE motivations of a good RPG for me.
Burzmali wrote:Stingray wrote:Level scaling is the single worst thing to ever make its way into RPG games. Worse than the death of turn-based combat, even.
Learn your history, Rogue, one of the first CRPGs, was level scaled (monster level = (depth + player level) / 2). Somebody needs to get a class action lawsuit going against Bethesda so y'all can get the help you need. Go spend a few hours playing Darklands, see how a proper level scaling system works, and just don't buy Bethesda. It's worked for me.
Hell Razor wrote:Level scaling isn't completely evil, though it is often implemented very poorly and usually a game is worse for it.
Bethesda really pushes for open exploration in its games. They want players to be able to wander the wilderness and go to any town, any dungeon, any time. The sheer number of forts, towns, hideouts, camps, etc., as well as the number of miscellaneous quests that may take you to them or past them, is way more than an old-school RPG like Wasteland or Fallout had.
rossrjensen wrote:Hell Razor wrote:Level scaling isn't completely evil, though it is often implemented very poorly and usually a game is worse for it.
Bethesda really pushes for open exploration in its games. They want players to be able to wander the wilderness and go to any town, any dungeon, any time. The sheer number of forts, towns, hideouts, camps, etc., as well as the number of miscellaneous quests that may take you to them or past them, is way more than an old-school RPG like Wasteland or Fallout had.
Well, for what it's worth, I much preferred exploring the world in New Vegas (where there either was no scaling or it was unnoticeable) over Fallout 3.
Ekaros wrote:rossrjensen wrote:Hell Razor wrote:Level scaling isn't completely evil, though it is often implemented very poorly and usually a game is worse for it.
Bethesda really pushes for open exploration in its games. They want players to be able to wander the wilderness and go to any town, any dungeon, any time. The sheer number of forts, towns, hideouts, camps, etc., as well as the number of miscellaneous quests that may take you to them or past them, is way more than an old-school RPG like Wasteland or Fallout had.
Well, for what it's worth, I much preferred exploring the world in New Vegas (where there either was no scaling or it was unnoticeable) over Fallout 3.
I hated New Vegas expansions when I was at levels 30-50, specialy the Old World Blues where enemies could take crazy amount damage... So there certainly was something wrong there too.
Ekaros wrote:rossrjensen wrote:Hell Razor wrote:Level scaling isn't completely evil, though it is often implemented very poorly and usually a game is worse for it.
Bethesda really pushes for open exploration in its games. They want players to be able to wander the wilderness and go to any town, any dungeon, any time. The sheer number of forts, towns, hideouts, camps, etc., as well as the number of miscellaneous quests that may take you to them or past them, is way more than an old-school RPG like Wasteland or Fallout had.
Well, for what it's worth, I much preferred exploring the world in New Vegas (where there either was no scaling or it was unnoticeable) over Fallout 3.
I hated New Vegas expansions when I was at levels 30-50, specialy the Old World Blues where enemies could take crazy amount damage... So there certainly was something wrong there too.
Users browsing this forum: Google [Bot] and 0 guests