
Drool wrote:Highpool. Highpool's the big one.
Fat Freddy vs. Faran Brygo
Ugly vs. Felicia
Those are probably the three main ones people remember.

Zombra wrote:Drool wrote:Highpool. Highpool's the big one.
Fat Freddy vs. Faran Brygo
Ugly vs. Felicia
Those are probably the three main ones people remember.
So ... what happened in those three conflicts?

You never had to kill the kid, either. He’d throw himself at you, yes, but you’re playing a squad of big strong mega-weaponed Rangers! Grownups! Walk away. It’s not like you were chickenshit for backing down from some evil-hearted final boss bent on scourging the world and all you loved within it. It was a little boy.
Drool wrote:There was another option with Bobby, but one that most gamers would never think of: run away. Bobby doesn't chase the party, and will only be there if you're 50' or closer to him, so it's completely possible to skirt the edges of his line of sight and run past him.
Like Liz Danforth, the writer of Highpool, said:You never had to kill the kid, either. He’d throw himself at you, yes, but you’re playing a squad of big strong mega-weaponed Rangers! Grownups! Walk away. It’s not like you were chickenshit for backing down from some evil-hearted final boss bent on scourging the world and all you loved within it. It was a little boy.

katz wrote:Also the ever-pressing moral dilemma of whether to shell the hobo dog stand![]()
I always just walked away from Bobby--particularly easy because Highpool is just not that big and there aren't that many things to do there--the fact that you don't get any kind of "reward" for doing so is kind of unsatisfying, but makes sense (you didn't kill a little kid. Do you want a cookie?).
Ronin73 wrote:If anything they actually could have added more consequences than what was in Wasteland
There was a choice they had the potential to add, but didn't in the Agriculture Center. When you first went there and said "just passing through" a kid throws a piece of fruit and you had the option of getting revenge. They defused it by someone pointing a flamethrower at you and you "decide" to change your mind. Always annoyed me that I could not try and go through with it, regardless of the odds.
Other consequences that could have been added included wiping out the police Station in Needles,wiping out Savage Village and blowing up the door/disabling the camera in the Mushroom Cloud church in Vegas. They were essentially free experience when something else could have been added to make you weigh up if it was a wise decision.
On a slightly related note there was an onyx ring in The Citadel (successful bomb disarm needed) that you could give to Fat Freddy to make him believe that you killed Faran Brygo.
Ronin73 wrote:I'd forgotten about that one!
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