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Power Packs, where?

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Power Packs, where?

Postby Gabriel77Dan » April 15th, 2012, 6:27 am

Where can I find power packs? I already looted Citadel and I have no idea where I can buy more, if anywhere.
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Re: Power Packs, where?

Postby Brother None » April 15th, 2012, 6:31 am

Sleeper Base, in the northeast (IIRC) has a ton of lootable goodies, including a lot of power packs. There's no regular source except Citadel and Sleeper Base, that I know of, tho there's a few more spots to scrounge up a few.
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Re: Power Packs, where?

Postby Drool » April 15th, 2012, 6:50 am

There's a handful in the Needles ammo dump, as well as... er... 5 or 6 under the Temple of Blood and some in the Vegas sewers; might be some in the cache in the golf course, but I forget. There's also some in and around Cochise, but that's probably not the best place to look.
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Re: Power Packs, where?

Postby Gabriel77Dan » April 15th, 2012, 7:22 am

Okay, I think I've tapped out all places except Sleeper Base and Cochise, do the helicopter at Citadel take me to Sleeper or Cochise?


Oh and how exactly do I fix Max's hip? The southern most table asks me to fix his hip and I have no idea what part should go there.

Nevermind, figured it out.
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Re: Power Packs, where?

Postby Brother None » April 15th, 2012, 7:34 am

Gabriel77Dan wrote:Okay, I think I've tapped out all places except Sleeper Base and Cochise, do the helicopter at Citadel take me to Sleeper or Cochise?


It can take you to multiple places, including Sleeper Base IIRC. However, it can only be used once, and I'd save it for Cochise, it's a huge help.
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Re: Power Packs, where?

Postby kipper » April 15th, 2012, 11:23 am

I never use the Helicopter (it destroys the bot turrets etc... on the roof of Cochise), I prefer to kill everything myself :D!
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Re: Power Packs, where?

Postby Drool » April 15th, 2012, 7:04 pm

The helicopter's not a sure thing. Sometimes it doesn't wipe out the roof defenses, sometimes it only gets some of them.

And sometimes it crashes into the wall of the citadel and goes nowhere :cry:
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Re: Power Packs, where?

Postby Gabriel77Dan » April 16th, 2012, 5:52 am

Drool wrote:And sometimes it crashes into the wall of the citadel and goes nowhere :cry:

I just got the most amazing mental image of this.
The rangers get ready, gear up, do some manly and wo-manly poses and hyped themselves up, the leader does some war-speech, they all get battle-rage-ready and jump into the helicopter only for it to crash instantly into a wall and they all die because not a single one of them has flied a helicopter before.

And then the perspective turns to the player which sits there like this :shock: .


Oh well, If Cochise is where I think it is, the north-eastern little patch of non-irradiated land, then I already know how to get to it so it shouldn't be too much of a problem. :)

On an unrelated note, what are Robes and Gas Masks for?
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Re: Power Packs, where?

Postby krellen » April 16th, 2012, 5:59 am

Robe decrease the chance for random encounters in the Temple of Blood. Gas Masks protect against the stench of Fat Freddy.
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Re: Power Packs, where?

Postby Noble » April 16th, 2012, 7:17 am

krellen wrote:Robe decrease the chance for random encounters in the Temple of Blood.


Damn, I had a feeling they would help me in there but I was far too lazy to test that out by using them.
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Re: Power Packs, where?

Postby krellen » April 16th, 2012, 7:40 am

AFAIK, you just have to carry them, not wear them.
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Re: Power Packs, where?

Postby Drool » April 16th, 2012, 10:50 pm

Gabriel77Dan wrote:Oh well, If Cochise is where I think it is, the north-eastern little patch of non-irradiated land, then I already know how to get to it so it shouldn't be too much of a problem. :)

Nope!

But it's not hard to walk to Cochise. Unless you don't have canteens.
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Re: Power Packs, where?

Postby Wild_Bill_711 » June 18th, 2012, 2:48 pm

'Power Packs' may have seemed like relatively 'scarce' items indeed... so, important NOT to 'waste' their ammo on other minor characters (should be used mostly at Cochise ! and some use in Citadel... where 'brawling' with Proton Ax or Chainsaw is 'impractical' (you'd probably find assault rifles just 'burning' clips of ammo, but where the ammo and A/R's are available). NOT available for sale at ANY stores... just "included in supplies that have already been 'sold' to them", other such items include 'Power Armor', Pseudo-chitin armor', Proton Axes', 'Laser weapons' & 'RPG-7's'... only available as previously 'sold' to them !

It was just the 'act' of inflicting 'some damage' during the 'attack' (NOT the 'kill' itself), that would 'boost' skill levels... so, in the Vegas streets, the SlicerDicers, Warroid I & II's were 'good-for' level 3's... Warroid III's for level 4's, and Scorpy for a level 6... think the Sewers 'bots' were 'good-for' level 4's at best.

Tried to use Laser pistols (single-bursts) on robotic characters to get skill levels up to a 3-4 BEFORE going to better laser weapons. Then using single shots on 'lone' adversaries / bursts on 'groups'. Meson Cannon was practically 'single-shots' only.
DON'T think the old Wasteland 'measured' the amount-of-ammo / shots-left when firing 'Full-auto' (was the 'clip' nearly empty - 4-6 'shots' left ?, Thus, the 'damage' was nearly the same on 'full-auto', whether the clip was 'nearly empty' OR 'nearly full' !!!

Think the first Power Packs were to be found in Needles, and usually just 1 or 2 at-a-time, in the Ammo Dump (bunker) and the 'island' below the 'Temple of Blood'.
More in Vegas... Spade's Casino, including guards at 'squeaky board' at top-of stairs, but mostly from 'fixed' encounters with 'bots' in streets... many more in 'Sewers' BELOW Temple.
Sleeper Base - 'Main Vault' contained 7 Pseudo-chitin's, 1 Meson Cannon, 25 Power Packs, and 'various numbers' of a variety of rockets (could find 40+ 'rockets'); and Level 1 - 'crack in wall', NE room & 'bot' in SW room near stairs to other levels.
Darwin Village - Project Darwin - "Pet Project" area, fixed 'Spawn Masters' that 'appear' offer 1 'Pseudo-chitin, 2 Laser Carbines, & 4-6+ Power Packs !
Citadel - 'Armory Vault'/Grand Hallway - Meson Cannon, 2 Laser Rifles, & 12 Power Packs.
Grand Hallway & Outer Sanctum - 'loot' from killed 'Guardians' varies, usually 2 - 5 'packs' & may include a weapon... 'loot' found in 'empty beds' may range from 3-10 packs.
Inner Sanctum - Armor vault - 5 Power Armor and possibly up to 7 Power Packs with each !
Base Cochise - 'Outside' area' - usually a few 'rockets', 'power packs' & 'extra' machinery parts from killing 'bots'.
Inside - level 2 - 'recruit' Vax (he's 'pre-equipped' with about 20 power packs) and Main Vault (for 2 Power Armor, 20 power packs, and 20 'rockets' !
AFTER 'draw-bridge' HAS been extended, it's 'safe'/okay to return to level 1 & 'spring the computer trap' (type 'BREAK' to 'ask')... 'slipping you back into level 2'... then, returning to level 1, you'll find more 'robots' at the top of the 'moving stairway' and there's usually many power packs in their 'loot' too.
Probably NEVER 'reloaded' a Laser pistol ('sold' when 'empty' or 'jammed' !) All Rangers / 'Recruits' got the 'skill' when able... Rangers may have 'carried' 4 power packs; 'recruits' 2 or 3 power packs... would pick-up another when down to last 'pack'.

Helicopter COULD be 'useful'... IF used for FIRST 'visit' to Cochise... it 'killed' ALL original robots 'outside' the base !!! (just no 'experience points' awarded for their demise !) IF the first 'visit' is by 'walking-in-from-Desert, a 'later' visit by helicopter DOESN'T destroy ANY robots !!! Be prepared for the 4 'groups' on-the-roof, and any nearby robots on the ground, near the walls !
BEST use of the helicopter is a 'return' trip AFTER the Base has been 'destroyed', to 'restore' it as an 'active' location on-the-map, and for 'future visits' from the desert !!!!!
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