Skip to content


Movie Influences for W2

Discuss RPGs, video games, films, series, books. No political, religious or other serious debates, this is a hobby forum.

Movie Influences for W2

Postby Lucky » April 13th, 2012, 4:23 pm

I tried to stick to post apocalyptic films only.

Pre W1 movies:
The Road Warrior
The Terminator
A Boy and His Dog
Several "Dead" movies
Logan's Run
Brazil
Cherry 2000
The Omega Man
The Running Man( or Hunger Games: The Prequel)
Soylent Green
Repo Man
Night of the Comet
Escape from New York

Post W1 movies:
The Road
Idiocracy
The Matrix

That is my list of which movies that I would like to see influence the game. Can anyone else think of an essential film influence?
This isn't Candyland, this is the Wasteland.
Lucky
 
Posts: 42
Joined: April 11th, 2012, 12:23 am


Re: Movie Influences for W2

Postby Drool » April 13th, 2012, 10:24 pm

...Idiocracy? Really?
Alwa nasci korliri das.
User avatar
Drool
 
Posts: 3058
Joined: March 17th, 2012, 8:58 pm
Location: In the mine, chilling with the Shadowclaw


Re: Movie Influences for W2

Postby Emmy Lou » April 14th, 2012, 12:58 am

I would play the shit out of a Brazil RPG!! x)

As for movie influences, I think a really good writer and storyteller can watch just about any movie (or book, or game, etc) and draw inspiration from it. A movie about a 1930s bank heist, a scifi about survival on an alien planet, a historical drama depicting the Hundred Years War; any of these could suddenly get a good writer's imagination soaring, even into the realm of post-apocalypses. Because the key to good storytelling isn't just putting humans into a setting, but making a setting more human.

That being said, hell yes to Idiocracy too. There's a unique quality to writing stupid in an intelligent way, and Mike Judge is the master of it. It isn't just all "duhs" and "hurrs", it's taking a subject that we all look at rationally, and completely misinterpreting it and turning the concept upside down. Anyone can write stupid, but it takes talent to write stupid in a style of "reverse-wit" that makes people bust a gut ;)
when two great forces oppose each other
the victory will go
to the one that knows how to yield...

~tao
User avatar
Emmy Lou
 
Posts: 184
Joined: April 11th, 2012, 12:32 pm
Location: Seattle


Re: Movie Influences for W2

Postby Vryheid » April 14th, 2012, 5:02 pm

Major sources of influence, at least according to some members on this forum. :-P
User avatar
Vryheid
 
Posts: 335
Joined: March 14th, 2012, 12:39 pm


Re: Movie Influences for W2

Postby Coleman » April 18th, 2012, 5:30 am

I would definitely add the Mad Max Trilogy and Luc Besson's debut, La Dernier Combat. And maybe Hardware. Carl McCoy as a Nomad is absolutely iconic there.
You an' me, Lord. You an' me.

Coleman
User avatar
Coleman
 
Posts: 14
Joined: April 17th, 2012, 11:47 pm


Re: Movie Influences for W2

Postby Ronin73 » April 18th, 2012, 6:47 pm

I'm gonna throw Salute of the Jugger aka The Blood of Heroes out there. Not so much in terms of plot but form the perspective of the population doing what they have to do to survive in a post apocalyptic world.

Although if the developers want to introduce a bunch of nomadic travelers moving from place to place and "play for skull" with the heads of Nuke Pooches into the Wasteland world I certainly won't complain :)
The biggest failure in the recent past is this assumption that the audience is not smart.Too much effort is being spent making it dummy proof..all the clues are being held right in front of their nose.The exploration and journey is the reward

Brian Fargo
User avatar
Ronin73
 
Posts: 652
Joined: April 3rd, 2012, 4:35 pm


Re: Movie Influences for W2

Postby Coleman » April 18th, 2012, 11:46 pm

Ronin73 wrote:I'm gonna throw Salute of the Jugger aka The Blood of Heroes out there.


Damn! Forgot about that one! Probably second best film for both Hauer and Chen :D

Which, in turn, reminded me the Damnation Alley. It's a bit of a cheat, because it's an adaptation of Roger Zelazny's story, but still. But then again, the film had George Peppard in it :mrgreen:
You an' me, Lord. You an' me.

Coleman
User avatar
Coleman
 
Posts: 14
Joined: April 17th, 2012, 11:47 pm


Re: Movie Influences for W2

Postby Ronrocken » April 19th, 2012, 12:34 am

On the beach (1959)
No: First person shooter. No scaled leveling. No linear gameplay. No easy difficulty

Yes: Steep learning curve / Isometric / Warm feeling / dready atmosphere / realistic combat (best of WL/FO/JA2) / heavy weapon customization /
Ronrocken
 
Posts: 16
Joined: March 30th, 2012, 2:38 pm
Location: Finland


Re: Movie Influences for W2

Postby Coleman » April 19th, 2012, 1:10 am

Ronrocken wrote:On the beach (1959)


Ekhem...

**********SPOILER**********

No one survives

************END*************

Not much to draw influences from, huh? :mrgreen:
You an' me, Lord. You an' me.

Coleman
User avatar
Coleman
 
Posts: 14
Joined: April 17th, 2012, 11:47 pm


Re: Movie Influences for W2

Postby moomoos » April 19th, 2012, 3:51 am

A lot of the movies here have been quoted by the developers of FO1 as inspiration for that game.
Here's a list of movies (of varying quality....) from my personal collection that I like for obvious or personal reasons and that I think the developers should watch:

Rollerball (The original)
The Quiet Earth
A boy and his dog
On the beach
Day the world ended
Le dernier combat
2019 : After the fall of new york
The Day After
Def Con 4
Andromeda Strain
Escape from LA/NY
12 Monkeys
Fortress
Max Max trilogy
Death Sport
Bronx Warriors I & II
Death Sport
Death Race 2000
Hell Comes to Frogtown
Warriors of the wasteland
Cherry 2000
Mark 13: Hardware (my avatar)
Omega Man and The Last Man on earth (based upon I am Legend)
Panic in the year zero
Steel Dawn
Day of the triffids (original)
Fist of the North Star
A Wasteland team is, by default, going to be much of the same team from the first two Fallout games, working on what is essentially a new installment of the Fallout series.
User avatar
moomoos
 
Posts: 65
Joined: March 14th, 2012, 4:17 am


Re: Movie Influences for W2

Postby Ronrocken » April 19th, 2012, 7:51 am

Coleman wrote:
Ronrocken wrote:On the beach (1959)


Ekhem...

**********SPOILER**********

No one survives

************END*************

Not much to draw influences from, huh? :mrgreen:



If the endings are everything that influence can be drawn from.. then I really don't see the point of taking movies into account ;)
No: First person shooter. No scaled leveling. No linear gameplay. No easy difficulty

Yes: Steep learning curve / Isometric / Warm feeling / dready atmosphere / realistic combat (best of WL/FO/JA2) / heavy weapon customization /
Ronrocken
 
Posts: 16
Joined: March 30th, 2012, 2:38 pm
Location: Finland


Re: Movie Influences for W2

Postby Coleman » April 19th, 2012, 10:50 am

Well, but that particular film is all about the ending, really.

********************TERRIBLE SPOILERS AHEAD***********************

I mean, come on, it's a film about people who try to carry on living as normal all the way to the point when there's just no one left. How do you see Rangers in that setting? :)
You an' me, Lord. You an' me.

Coleman
User avatar
Coleman
 
Posts: 14
Joined: April 17th, 2012, 11:47 pm


Re: Movie Influences for W2

Postby Ronrocken » April 19th, 2012, 11:16 pm

Coleman wrote:Well, but that particular film is all about the ending, really.

********************TERRIBLE SPOILERS AHEAD***********************

I mean, come on, it's a film about people who try to carry on living as normal all the way to the point when there's just no one left. How do you see Rangers in that setting? :)



Just the overall mood, hopelessness, people going crazy and losing their minds.
No: First person shooter. No scaled leveling. No linear gameplay. No easy difficulty

Yes: Steep learning curve / Isometric / Warm feeling / dready atmosphere / realistic combat (best of WL/FO/JA2) / heavy weapon customization /
Ronrocken
 
Posts: 16
Joined: March 30th, 2012, 2:38 pm
Location: Finland


Re: Movie Influences for W2

Postby Coleman » April 20th, 2012, 12:28 am

OK then, it's down to the personal taste and perception after all.

On a more constructive note, though, how about the dark humour of the Delicatessen? Not for the whole game, naturally, but here and there?
You an' me, Lord. You an' me.

Coleman
User avatar
Coleman
 
Posts: 14
Joined: April 17th, 2012, 11:47 pm


Re: Movie Influences for W2

Postby ffordesoon » April 23rd, 2012, 2:18 pm

Emmy Lou wrote:I would play the shit out of a Brazil RPG!! x)


So would I!

Of course, an adventure game might be better, if only because that's the one context in which bullshit adventure game puzzles might actually make sense. :lol:

On-topic: little bit more esoteric than a lot of these, but Jubilee seems a good fit.
I can explain it to you, but I can't understand it for you.
User avatar
ffordesoon
 
Posts: 1050
Joined: March 13th, 2012, 3:39 pm


Re: Movie Influences for W2

Postby TΛPETRVE » April 23rd, 2012, 5:27 pm

What about Zardoz :mrgreen: ?
User avatar
TΛPETRVE
 
Posts: 992
Joined: April 15th, 2012, 10:55 am
Location: Suevia


Re: Movie Influences for W2

Postby ffordesoon » April 23rd, 2012, 5:31 pm

TΛPETRVE wrote:What about Zardoz :mrgreen: ?


Knew I forgot something. Yeah, Zardoz is a great visual inspiration.
I can explain it to you, but I can't understand it for you.
User avatar
ffordesoon
 
Posts: 1050
Joined: March 13th, 2012, 3:39 pm


Re: Movie Influences for W2

Postby Drool » April 23rd, 2012, 5:49 pm

TΛPETRVE wrote:What about Zardoz :mrgreen: ?

Great. Now I'm picturing Guardians in red diapers screaming about how the penis is evil and the gun is good.
Alwa nasci korliri das.
User avatar
Drool
 
Posts: 3058
Joined: March 17th, 2012, 8:58 pm
Location: In the mine, chilling with the Shadowclaw


Re: Movie Influences for W2

Postby TΛPETRVE » April 23rd, 2012, 6:13 pm

Well, it would certainly fit the tone of Wasteland.

Another source of inspiration I could see in that regard would be the likes of Kenneth Anger and Alejandro Jodorowsky.

Oh, and of course Gummo.
User avatar
TΛPETRVE
 
Posts: 992
Joined: April 15th, 2012, 10:55 am
Location: Suevia


Re: Movie Influences for W2

Postby DRTJR » April 24th, 2012, 6:09 pm

I would not mind references to Arthurian Legend or Greek Myth. Via just naming the character who gives us knolege as Prometheous, or have three guys named Lancelot, Galahad, and Percivale, look for the last can of [insert soda here] for their leader.

Now guess the reference

A optional quest were you and your party face an invisible foe that many uses a combo of energy weapons and a dagger in the Red wood forest, called IF IT BLEEDS.

A single wondering enemy that wields a sword, when killed by any means other than a sword or dagger then he is simply unconscious. when killed with a sword the wondering enemy explodes in a ball of lighting and you obtain a unique Katana.

A hermit that asks what is mightier, the sword or the hand that wields it.

A skeleton in a room full of chickens that has a note that reads "do not attack the chickens." the skeleton has a grenade, a milk bottle, and a unique sword

One of your party members when approaching a town will say"[name of town here] you'll never find a more retched hive of scum and villainy."

At one point you can effectively hide in cardboard boxes

A skull that can be picked up and used as a melee weapon called Poor Yorick, It gives a bonus to speech.
ImageImageImage
User avatar
DRTJR
 
Posts: 15
Joined: April 18th, 2012, 8:01 am

Next

Return to Board index

Return to The Other Forum

Who is online

Users browsing this forum: No registered users and 0 guests