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ravenshrike wrote:The biggest problem with crafting in Fallout 3 and NV is that the way the UI is hardcoded in the Gamebryo engine makes for really shitty selection issues. Properly streamlined with a decent font size and recipe info it wouldn't be a big deal.
ravenshrike wrote:The biggest problem with crafting in Fallout 3 and NV is that the way the UI is hardcoded in the Gamebryo engine makes for really shitty selection issues. Properly streamlined with a decent font size and recipe info it wouldn't be a big deal.
Vryheid wrote:Fallout New Vegas had pretty limited crafting. All you could do in it was make a few basic items and ammunition, and you didn't build your crafting skills through practice.
I can explain it to you, but I can't understand it for you.
Shady314 wrote:Crafting can have it's place in a game. Especially if they are going to go deeply into the base building aspect of Ranger Center.
It's a great way to expand on skills like repair, doctor, cyborg tech etc.
I know this is a very ugly word but they just need to streamline it. NOT dumb it down but eliminate the need to carry massive amounts of crap in the hope it might somehow be useful later on. Using FO2 as an example there was a "junk" inventory item that resembled an assortment of broken electronic equipment. Something like that resembling perhaps material crafting supplies, another for electronic crafting supplies etc. That you would bring back to Ranger Center (sole location to craft stuff) and they would use the manufacturing facilities there to make more ammo/armor available for example and have it take in game time. Just brainstorming.
I can explain it to you, but I can't understand it for you.
ffordesoon wrote:Yeah, marking mineral deposits and the like for transport back to California Base so you can craft stuff there might be neat.
I can explain it to you, but I can't understand it for you.
ffordesoon wrote:@Shady314:Is it any lazier than making crafting items weightless, though?
Basically, the question at hand is how to make crafting fun, functional, easy, and plausible within the world without making it the centerpiece of the game.
If it has weight, then you're either constantly trekking back to Ranger Center/California Base,
or you're using conveniently placed workbenches as in Bethesda's games, which is implausible as hell.
If it doesn't weigh anything, I suppose that might be better in some ways, but then it just feels tacky and peripheral. And yet, I can't think of any other ways to do it at the moment.
The political dimension of crafting might be an interesting one to explore, yes. That could make it too central, though.
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