Signal wrote:"Let the player decide what he wants to be within the context of the setting."
[...]I don't mind being a Ranger - I just wish I had a choice in the matter.
The context of the setting in Wasteland 2 is you play a party of rangers. Wishing you had a choice in the matter is not part of deciding within the context of the setting.
Only if you lock players into certain behaviors based on their station as Desert Rangers. This is pretty much what Mass Effect did when you became a Spectre: You were supposed to be an intergalactic supercop, therefor you couldn't go on a senseless mass murdering shooting spree, mowing down innocent bystanders wherever you saw them in the Citadel as if you were playing Grand Theft Auto. You were completely locked out from shooting your gun or taking any violent actions in certain areas of the game.
In Wasteland 1, though: You could
. You could kill children/teenagers in Highpool, slaughter a village full of scavengers, kill people just gambling in a casino, and so on and so forth. Even though you were given the choice of doing so, it struck me as kind of odd because it kind of clashed with the description of the Desert Rangers I read in the instruction manual: That you were supposed to be fashioned after the military and law enforcement of the world before it nuked itself, and in fact the game started out with your party given the task to offer help
to surrounding communities. But should you decide to go on a killing spree, you wouldn't hear a peep out of Ranger HQ. Even as a kid in 1988, that struck me as not making much sense.
So given the context of Wasteland 2, Fargo has come right out and said he wants players to take moral decisions. No doubt some of us will decide to go the evil route and kill anything we possibly can then loot the bodies - but that's not very Ranger-like, is it? I seriously doubt anybody would be happy from being strictly forbidden, by game mechanics, from killing innocent NPCs and children because you're a Ranger. So, for me, it makes a bit more sense to not even be a Ranger at all (or at least be given the choice of quitting them), if you want to go get your murder and thieving spree on.
Oh, and in the interests of making absolutely certain nobody misunderstands me again: No, I'm not advocating that the game essentially become Grand Theft Auto with RPG mechanics - in fact when given a choice like this I often go the "good" route in these games. I just want the game to make a little more sense if you start acting like a criminal - I doubt the Desert Rangers would keep such characters around.