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Also, Mass Effect 2 wasn't bad sequel. It's widely held as the best of the franchise.
Infinitron wrote:Also, Mass Effect 2 wasn't bad sequel. It's widely held as the best of the franchise.
Widely held? By whom?
krellen wrote:I want Wasteland 2 to be as close to Wasteland as Fallout 2 was to Fallout.
krellen wrote:(..)
krellen wrote:That's what I want in Wasteland 2 - my old buddy Wasteland, in a new suit. I miss that guy.
Brother None wrote:krellen wrote:I want Wasteland 2 to be as close to Wasteland as Fallout 2 was to Fallout.
This isn't going to happen. And you already know that. Fallout 2 was a quick, "slam dunk" model sequel in the same engine and using the same assets. There was never any possibility Wasteland 2 would be as close to Wasteland as Fallout 2 was to Fallout.
inXile is not going to willfully ignore opportunities to improve on things like interface, AI, music, text and dialog mechanics, etc etc. Things that have simply been refined and improved upon since the first Wasteland, opportunities that will not be ignored.
But, and this is where the comparison to the likes of Fallout 3 and Dragon Age II falls apart, inXile is not focused on targeting a bigger audience by moving the camera much closer or using real-time combat or making the game a challenge-free, linear ride. It still has the same audience, the pen and paper-focused attitude, looking for a challenging, deep experience with choice and consequences.
It's to Wasteland what I had hoped Van Buren would be to Fallout 2, not exactly the same, including updates to things like camera works, character system and even combat (tho TB/RT was hardly ideal). It's not to Wasteland what Fallout 2 was to Fallout. And that's perfectly fine. To expect otherwise is unrealistic.
Brother None wrote:krellen wrote:I want Wasteland 2 to be as close to Wasteland as Fallout 2 was to Fallout.
This isn't going to happen. And you already know that. Fallout 2 was a quick, "slam dunk" model sequel in the same engine and using the same assets. There was never any possibility Wasteland 2 would be as close to Wasteland as Fallout 2 was to Fallout.
inXile is not going to willfully ignore opportunities to improve on things like interface, AI, music, text and dialog mechanics, etc etc. Things that have simply been refined and improved upon since the first Wasteland, opportunities that will not be ignored.
But, and this is where the comparison to the likes of Fallout 3 and Dragon Age II falls apart, inXile is not focused on targeting a bigger audience by moving the camera much closer or using real-time combat or making the game a challenge-free, linear ride. It still has the same audience, the pen and paper-focused attitude, looking for a challenging, deep experience with choice and consequences.
It's to Wasteland what I had hoped Van Buren would be to Fallout 2, not exactly the same, including updates to things like camera works, character system and even combat (tho TB/RT was hardly ideal). It's not to Wasteland what Fallout 2 was to Fallout. And that's perfectly fine. To expect otherwise is unrealistic.
Rzarkrusz Rowa wrote:Why do people constantly mention skirmish games like JA2 and Tactics, which have nothing to do with Wasteland? How about actual tactical games like games like Close Combat or Steel Panthers? They have a lot of stuff to harvest off for a tactical combat system for a Wasteland sequel. Stuff like cover, morale, suppression, etc.
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