Inca wrote:Well that got real ugly, really quck. Man, let's not loose our cool.
I'm Irish. I heat up quick, but I cool down quick too.
Here, I tried to make my case with a little less heat.
Moderator: Rangers
Inca wrote:Well that got real ugly, really quck. Man, let's not loose our cool.
Inca wrote:Well that got real ugly, really quck.
I can explain it to you, but I can't understand it for you.
Drool wrote:Inca wrote:Well that got real ugly, really quck.
To be fair, I agree with everything krellen said and completely understand his frustration. I just stay out of threads like this one and instead bash my head against the "starting as Rangers" and the "what does 'Party' mean?" threads
paultakeda wrote:Drool wrote:Inca wrote:Well that got real ugly, really quck.
To be fair, I agree with everything krellen said and completely understand his frustration. I just stay out of threads like this one and instead bash my head against the "starting as Rangers" and the "what does 'Party' mean?" threads
I'm with krellen and Drool. That's probably obvious, isn't it.
paultakeda wrote:I'm with krellen and Drool. That's probably obvious, isn't it.
Drool wrote:Never played JA or Silent Storm (never even heard of JA before coming here), but I played the original XCom. I enjoyed it well enough, but it was... frustrating. Perhaps it was my lousy skills back then, but I found the learning curve to be exceptionally steep and very quickly ended up with continual total party kills. However, when I got my hands on a hex editor and hacked the crap out of it, I enjoyed it quite a bit more. Frankly, the psi powers were my biggest complaint; they seemed unbalanced and could wipe out your party too easily.
So... I was okay with XCom's combat system, just not so much the implementation and difficulty level.
Drool wrote:When I can have a combat go like this:
Ship lands.
Rocket Dude steps out of ship.
Rocket Dude is possessed by alien hidden by fog of war.
Rocket Dude launches rocket into ship killing entire party.
I get really sick of even bothering.
Drool wrote:When I can have a combat go like this:
Ship lands.
Rocket Dude steps out of ship.
Rocket Dude is possessed by alien hidden by fog of war.
Rocket Dude launches rocket into ship killing entire party.
I get really sick of even bothering.
Mandemon wrote:It's quite different than "press button to kill all" of Wasteland...
Inca wrote:paultakeda wrote:I'm with krellen and Drool. That's probably obvious, isn't it.
Yeah, guys, I know your crew by now. Da three amigos
Did you fellas enjoy any of the "tactical" games here, like JA2, XCOM, or Silent Storm?
krellen wrote:Inca wrote:What is it that I suggest that would be a deal breaker for you?
I already went over every single one of your points. The big deal breaker, though? Your insistence on a Jagged Alliance level of tactical combat (which, BTW, was totally an RPG; your problem is that you didn't like its story or the elements of choice therein, but god fucking dammit all, these are not things unique to RPGs and do not make things RPGs (and I'm really upset with Extra Credits for trying to argue that they do)) and your insistence on intricately detailed inventory and resource management.
I'm not interested in juggling every last pound of weight, I'm not interested in coming down to even Fallout Tactics level combat every time I walk past an angry rodent, and I'm not interested in making the game you dream of seeing - because what you're asking for is a dream combination of elements that exist currently, but simply haven't put together in the manner you want. What I'm asking for is something that simply does not exist any other way - you're just absolutely wrong that this is the only way to get your game made, but it is the only way to get mine.
And I don't want to "forge a consensus" with you. Every time I have to have this conversation, I want to cry, I want to scream, I want to pull my money out of the project for fear Brian Fargo will listen to you and make your fucking modern fucking post-Apocalyptic game and leave me in the fucking cold. AGAIN. This wasn't supposed to be the project to make the new awesome post-Apocalyptic game everyone's been dreaming of in their spare time. It's the project to make a sequel to Wasteland, drawing from the basis of the original - and that is a goddamn direct quote from the pitch page.
paultakeda wrote:I played Breach (Omnitrend 1987). Now that was a hard game, but I enjoyed it.
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