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That's easy, just let the unwashed masses rate and filter the raw recordings. Then consider only the handful of the best ranked ones.Tanglebones wrote:Sure, the developers could spend their time filtering and vetting hours and hours of awful recordings in the hope that they find the one or two people who are both competent actors and competent with their home studios... but I rather suspect that the hours spent filtering and vetting the dross would eat up whatever was saved by using the amateur talent. Or, they could go with sound professionals, and actual actors who cost money precisely because they've been filtered and vetted out from the unwashed masses.
Kimotei wrote:Hi!
If voice acting is expencice, why not let the fans help out? Im probably not the only middle aged fan with a home recording studio. In fact, its possible to do great recordings with the iphone mic, if you sit inside a clothing closet, or under a duvet in bed.
Turkeysocks wrote:I like this idea. There are numerous people out there who would do it for free just so they can get it on their resumes.
Sxerks wrote:A couple people have mentioned this in the crowdsourcing thead, 1, 2.
This is an interesting idea, though it might be cumbersome to do.
1st they would need voice samples to determine what kind of characters your voice would fit in to.
Then if you're chosen, you would have to read off a bunch of dialog(with the proper motivation in how you are saying it) usually there is someone directing you. Which brings up the question of where would this happen? Renting studios around the world and bringing people there is not feasible. And more than likely most people's home recording environment is too noisy and equipment is not professional enough.
Many people have done this, including myself, for Thief fan missions over the years with varying quality. So, it is possible, but just how much of a burden would it be on the sound people vs just doing text.
And Thief and Thief2 also used employees for many of the audio parts and silhouettes in cutscenes.
Ronin73 wrote:The time frame for the release of the game is October 2013. I honestly don't want to see development time put in to a feature like this even if the voice acting is free.

CaptainPatch wrote:Hmm. Website. Wasteland 2 domain. Voice acting webpage. Concept art panel. Sketchy description of what is depicted: Pain, joy, anger, surprise, whatever. Call 800-________. At the tone, say the following line, taking into account the required tonal inflection. All voice samples will be uncredited and unpaid. Not responsible for disqualification due to poor communication link quality. Submission of voice sample does not constitute any kind of contract or obligation. Waiver of Liability and other appropriate legalese.
Each panel has a separate phone number. 10 available phone lines, ten voice sample finalists per day. Across a production span of 350+ days. There could be several thousand fans that get _their_ voices placed into the game. (Of course, you would have to thoroughly play the game to find out if yours made the cut.)
Zeful wrote:CaptainPatch wrote:Hmm. Website. Wasteland 2 domain. Voice acting webpage. Concept art panel. Sketchy description of what is depicted: Pain, joy, anger, surprise, whatever. Call 800-________. At the tone, say the following line, taking into account the required tonal inflection. All voice samples will be uncredited and unpaid. Not responsible for disqualification due to poor communication link quality. Submission of voice sample does not constitute any kind of contract or obligation. Waiver of Liability and other appropriate legalese.
Each panel has a separate phone number. 10 available phone lines, ten voice sample finalists per day. Across a production span of 350+ days. There could be several thousand fans that get _their_ voices placed into the game. (Of course, you would have to thoroughly play the game to find out if yours made the cut.)
That would result in terrible audio quality. So no.
CaptainPatch wrote:Zeful wrote:CaptainPatch wrote:Hmm. Website. Wasteland 2 domain. Voice acting webpage. Concept art panel. Sketchy description of what is depicted: Pain, joy, anger, surprise, whatever. Call 800-________. At the tone, say the following line, taking into account the required tonal inflection. All voice samples will be uncredited and unpaid. Not responsible for disqualification due to poor communication link quality. Submission of voice sample does not constitute any kind of contract or obligation. Waiver of Liability and other appropriate legalese.
Each panel has a separate phone number. 10 available phone lines, ten voice sample finalists per day. Across a production span of 350+ days. There could be several thousand fans that get _their_ voices placed into the game. (Of course, you would have to thoroughly play the game to find out if yours made the cut.)
That would result in terrible audio quality. So no.
How much quality is required for a grunt? A scream? A shout?
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