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Brother None wrote:You need names in place to convince people to donate this much. Double Fine is a brand name, as is Schafer's name, as is Fargo's, as is Avellone's, as is Wasteland. It's hard to imagine getting this much money with such name value.
That said, as MCA points out, DoubleFine Adventure *is* a new IP, as would be Obsidian's. But if you want to create a new IP and have little to show engine/concept/art wise, you're going to have a hard time of it.
Brother None wrote:ButchinMelancholy wrote:I'm a bit worried for the possible french voice acting as the level of quality is usually between average and mediocre (often not credible and ridiculous)...
You're assuming this game's voice-over will be localized? That is extremely unlikely. Text will be localized where possible. Voices? I doubt it.
People seem to be quite concerned that fan input will get out of control but to me that is like being concerned about open beta testing. Plus with fan funding we owe them a voice to be heard and we agree with most of what the consensus likes anyway. It is important to keep in mind that it is broad strokes that we incorporate and that would range from weighing the importance of features like audio vs. game depth, Linux vs. iPad or turn- based vs. real-time combat
Gamers are not trying to risk money for a profit like a publisher is. They just want a certain game and they are willing to pay for it ahead of time.
There is just a certain charm that comes from a game where the developers get to tinker and riff with new ideas during the process. The games just felt so connected in their humanity. Slick and polish only goes so far… it is always the human moments we remember.
Brian Fargo wrote:However, combat isn’t going to consist of scrolling text so clearly we need to up the tactics part of the game. And we don’t want the tactics SO deep that you feel disconnected from the world by being in long battles all the time. The last thing we want is someone groaning every time combat pops up.
MDF_MadDogFargo wrote:Hmmm, I hope this doesn't mean there won't be any scrolling text at all!
Brother None wrote:MDF_MadDogFargo wrote:Hmmm, I hope this doesn't mean there won't be any scrolling text at all!
Of course it doesn't. It means combat will play out visually, with a top-down (likely isometric) camera and individual characters, like Fallout or Jagged alliance. But Fallout still had scrolling text too, and I certainly think Wasteland 2 will as well. "Doesn't consist of" only means that's not the only thing in combat anymore, you're reading too much into it.
Zeronet wrote:http://manatank.com/2012/04/matts-mind-kickstarter-ruin-video-games/
Basically, take half of the hard drive video and put it into a blog..it's a terrible article but it's pretty amusing.
Zeronet wrote:http://manatank.com/2012/04/matts-mind-kickstarter-ruin-video-games/
Basically, take half of the hard drive video and put it into a blog..it's a terrible article but it's pretty amusing.
ijusten wrote:Huh. Obviously I'm kicking open doors here, but this Matt doesn't seem to realize the concept of looking forward more than few months. A developer that wastes the money on poor-quality game isn't going to get the funding for their next one - not from a publisher, and not from kickstarter.
Prometheus wrote:Zeronet wrote:http://manatank.com/2012/04/matts-mind-kickstarter-ruin-video-games/
Basically, take half of the hard drive video and put it into a blog..it's a terrible article but it's pretty amusing.ijusten wrote:Huh. Obviously I'm kicking open doors here, but this Matt doesn't seem to realize the concept of looking forward more than few months. A developer that wastes the money on poor-quality game isn't going to get the funding for their next one - not from a publisher, and not from kickstarter.
I think the problem with a Kickstarter is that there could easily be very little accountability / transparency. What prevents a gang of people from running pump-and-dump schemes and just changing the names of the companies or picking a different spokesperson? Sure, they might be unable to rack up $3,000,000 -- but $100,000 isn't bad either. Hell, $1,000 for nothing isn't something to complain about.
Kickstarter doesn't promise to do policing either -- so ultimately the risks are passed completely to people donating.
Zeronet wrote:http://manatank.com/2012/04/matts-mind-kickstarter-ruin-video-games/
Basically, take half of the hard drive video and put it into a blog..it's a terrible article but it's pretty amusing.
ijusten wrote:Zeronet wrote:http://manatank.com/2012/04/matts-mind-kickstarter-ruin-video-games/
Basically, take half of the hard drive video and put it into a blog..it's a terrible article but it's pretty amusing.
Huh. Obviously I'm kicking open doors here, but this Matt doesn't seem to realize the concept of looking forward more than few months. A developer that wastes the money on poor-quality game isn't going to get the funding for their next one - not from a publisher, and not from kickstarter.
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