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Vryheid wrote:I just think the idea of some old lady with a butter knife attacking my party of minigun toting desert rangers because I stole her toaster is ridiculous.
Some sort of crime/jail system seems like a good minimum.
Gabriel77Dan wrote:stonetoes wrote:Additionally you could have penalties like stats/experience degrading the longer you're in, guards stealing your stuff, having to pay bribes.
I suppose a decrease in Maxcon for a couple of ingame days could work (only getting a piece of bread and a glass of water each day oughta drag the energy out of your body, need some time to recoperate(?)) but preferrably not The Elder Scrolls' way of "Oh you went to jail? Well, we'll reduce your speechcraft skill for that" cause I never thought that made any sense and it was mildy annoying having to level up the skills you lost.
Though guards stealing stuff would be great, take 1/3 of all money and ammo the character has on him.
And if you call the guards out on it they might become... Defensive...
Paying bribes would be awesome, we definitely need more ways to spend money in RPG's so that we can try to avoid the whole 999.999 cash problem by the end of the game like usual in RPGs.
Wisteso wrote:Gabriel77Dan wrote:stonetoes wrote:Additionally you could have penalties like stats/experience degrading the longer you're in, guards stealing your stuff, having to pay bribes.
I suppose a decrease in Maxcon for a couple of ingame days could work (only getting a piece of bread and a glass of water each day oughta drag the energy out of your body, need some time to recoperate(?)) but preferrably not The Elder Scrolls' way of "Oh you went to jail? Well, we'll reduce your speechcraft skill for that" cause I never thought that made any sense and it was mildy annoying having to level up the skills you lost.
Though guards stealing stuff would be great, take 1/3 of all money and ammo the character has on him.
And if you call the guards out on it they might become... Defensive...
Paying bribes would be awesome, we definitely need more ways to spend money in RPG's so that we can try to avoid the whole 999.999 cash problem by the end of the game like usual in RPGs.
This won't fly. 95% of players will just reload a previous save.
If you want people to play out things like this, you have to give them incentive or reason to...
The draconian approach would be to disable reloading. A better approach might be to have jailed party members gain a useful perk as a result of their experience... such as "Big-house Paranoia" which increases perception. The cost is already there... you lose them for a time.
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