Drool wrote:Bureaucracy was useless. Might have had a use in the Mind Maze, but I don't think so.
Artif3x wrote:Argh, I wish somebody would put the Combat Shooting skill to rest. I still don't know what that skill's for.
wren wrote:I remember raising my combat shooting skill from 1 to like 5 or six.
Drool wrote: Ausir swears that Combat Shooting had a use, but I read the quote differently and consider it useless.
ad1066 wrote:While certainly not a useless skill, to this day I am still mystified as to the requirements to learn the Helicopter Pilot skill. Does anyone know what the criteria were? I always just kept cycling characters through the simulator until one of them unlocked the skill.
-- Ben
ad1066 wrote:While certainly not a useless skill, to this day I am still mystified as to the requirements to learn the Helicopter Pilot skill. Does anyone know what the criteria were? I always just kept cycling characters through the simulator until one of them unlocked the skill.
krellen wrote:ad1066 wrote:While certainly not a useless skill, to this day I am still mystified as to the requirements to learn the Helicopter Pilot skill. Does anyone know what the criteria were? I always just kept cycling characters through the simulator until one of them unlocked the skill.
-- Ben
IQ 24 and the 3 free skill points required to train it, IIRC.
CaptainPatch wrote:It affects your ability to Unjam a weapon. (I've had NPC party members unable to unjam their weapons. But if I transferred the jammed guns to a PC that _did_ have combat shooting, they could unjam it, no problem.) I also suspect that it gave a +1 to the To Hit during combat.
BrokenToaster wrote:Was there also a DEX or AGI component? I could swear playing through a couple of times and being surprised at getting rejected by the simulator. I'm not super confident about that, but vaguely remember it.
Drool wrote:CaptainPatch wrote:It affects your ability to Unjam a weapon. (I've had NPC party members unable to unjam their weapons. But if I transferred the jammed guns to a PC that _did_ have combat shooting, they could unjam it, no problem.) I also suspect that it gave a +1 to the To Hit during combat.
Stuff and nonsense. Unjamming's a matter of the weapon skill.
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