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Woolfe wrote:I would rather no voice acting. Simply because the cost is too high.
That is my one and only reason for not wanting voice acting. I want them to spend the budget on other stuff.
Now IF they had already committed to voice acting, then sure, I'd love for it to be quality.
Bozar wrote:As I've mentioned before, WL2 does not need to have everyone and their mother voiced, but there should definitely be voice acting for major bosses, crucial NPC's etc. The Master and Frank Horrigan from Fallout Series, Sarevok and Jon Irenicus from Baldur's Gate Series etc. What made them partly as memorable and as great? Voice acting god damn it. I can't stress this enough. I understand the whole "imagining yourself how that character sounds like"-side of things. However, I believe that quality voice acting, the way it was done in FO, BG, PS:T, is deserving of high praise. Why oh why would you be against this? Do explain.
While hilarious, this is probably the best argument against voice acting. With this game's budget, that's about what they could afford.Vryheid wrote:It's why no amount of dramatic writing could save this embarassment from becoming comedic gold.
Bozar wrote:Woolfe wrote:I would rather no voice acting. Simply because the cost is too high.
That is my one and only reason for not wanting voice acting. I want them to spend the budget on other stuff.
Now IF they had already committed to voice acting, then sure, I'd love for it to be quality.
What other stuff? You do realize that it is only 18 months development time? What do you want? An even bigger, hollow world for the sake of bigger?
They are going to have at the very least 2.5M for this game. I was hoping some of that could go into better fleshing out some major characters/bosses in the game to make them truly memorable.
Bozar wrote:I am hoping we get a new poll regarding voice acting option, with a real explanation on how and in what way it is to be implemented in WL2, before yall who voted *NO* rage like hell.
Prometheus wrote:And you know what? If you don't like it, turn it off in the options menu of Wasteland 2.
Drool wrote:You can't skip ahead a line? I do that all the time in modern Bethesda games. I let them talk until I've finished reading and then force-advance the dialogue. Unless I really enjoy their voice, or want a specific pronunciation.
Anarkopsykotik wrote:Voice acting can be awesome.
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