Moderator: Rangers


krellen wrote:Wearing leather armour when you have power armour available is stupid and deserves to get you killed.
Some things actually are better than others, and having a bunch of Wastelanders running around in leather jackets instead of kevlar vests or suits "cause it's cool" is misguided at best.



krellen wrote:Mad Max and the gangs he fought didn't have access to anything more protective than leather. Wanting to look like Mad Max because it's iconic is "because it's cool".
Harpo wrote:You do know this is a role-playing game, right?
krellen wrote:Harpo wrote:You do know this is a role-playing game, right?
And this is relevant how? My role-playing games aren't games of "dress up the hero" (well, okay, the superhero ones are, but that's another matter). My Paladins don't run around in chain mail because it's cool. My barbarians don't restrict themselves to leather because that's the image I have in my head. My Vault Dweller doesn't wear his vault suit while battling Super Mutants, and my Rangers don't wear leather when they have access to Kevlar.

krellen wrote:Harpo wrote:You do know this is a role-playing game, right?
And this is relevant how? My role-playing games aren't games of "dress up the hero" (well, okay, the superhero ones are, but that's another matter). My Paladins don't run around in chain mail because it's cool. My barbarians don't restrict themselves to leather because that's the image I have in my head. My Vault Dweller doesn't wear his vault suit while battling Super Mutants, and my Rangers don't wear leather when they have access to Kevlar.
krellen wrote:Wasteland doesn't have classes. Everyone's a Ranger.
Harpo wrote:It is relevant because in a role playing game you want to have choices that shapes the character(s) you play.
krellen wrote:Harpo wrote:It is relevant because in a role playing game you want to have choices that shapes the character(s) you play.
Sorry, "choice" is not the defining element of a role-playing game. Especially not in the realm of computerised role-playing games. RPGs are defined by your character's skill determining the success of your actions, not the player's skill.
Any game can have choices - FPS are full of choices, especially in the realm of gear.
krellen wrote:Harpo wrote:It is relevant because in a role playing game you want to have choices that shapes the character(s) you play.
Sorry, "choice" is not the defining element of a role-playing game. Especially not in the realm of computerised role-playing games. RPGs are defined by your character's skill determining the success of your actions, not the player's skill.
Any game can have choices - FPS are full of choices, especially in the realm of gear.
Toadvine wrote:How is choice not the major defining aspect of role-playing games?
krellen wrote:Any game can have choices - FPS are full of choices, especially in the realm of gear.
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