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geezer wrote:Another pet peeve of mine in some games is exaggerated muzzle flash. To the point of utter ridiculousness. It's a gun. Not a flamethrower. The artists should take a gander at real muzzle flashes both during the day and at night. There are youtube videos for that as well. A little muzzle flash is fine. Especially at night. Just don't exaggerate it.
cyrilverba wrote:Celtic927 wrote:I think we mircoscoping a bit here, Worrying about the sound of silencers is a little esoteric don't you think
if only a bit. introducing absolutely silent means of ranged combat with non-single-loading weapons effectively can turn a game into a stealth-puzzle. we don't want that. i don't, personally.
CookieEatingHuskarl wrote: I absolutely hated the way Dues Ex handled stealth. It's exactly like a stealth minigame.
Van Der Muchbetter wrote:If you could gun your way through, what's your problem with stealth? Both ways are viable, so you can get invisible at some parts, while mowing everyone down on others. And thi is great. Player choice.
CookieEatingHuskarl wrote:Diversion, isolation of target, all these and many more are all part of stealth. Being invisible is not even a tiny fraction of it. Think Green Beret's tactics when operating behind enemy lines. That's stealth.
Crazy Wolf wrote:Why not both?
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