Yes. They all had stories. You had to read a little bit into them, but that's part of the game. Your PCs also have stories. You are supposed to supply them. Like "Lilly and her rangers" in the "Let's Play." The characters didn't have stories only if you didn't give them stories. True, their stories didn't really factor into the game directly, but their names did, and their skills did, and your character creation asks you to create a character, not just some stats. So, I guess what I'm saying is, it would be nice if your character history can be reflected in the WL2 world along with their names, but if we are free to make up our own history too, I'll be happy.
Ok, but in respect to this particular Poll, all we are talking about is how many people are in your party. The story elements or the lack of, are a different issue, and should be argued in a different thread.
MDF_MadDogFargo wrote:That is interesting. It's kind of how I imagine a party banter system functioning. (I would like to see an elaborate party banter system based on social skills that you develop, but that's another story.) If these kinds of character details can be generated, then they can be chosen too. Some more details about your characters would be nice, especially if it means they will be reflected in the game world. I always like the WL combat which put my characters' names into the the story. If WL2 can deliver the same thing with more details about the character and in more circumstances than combat, that would be very cool.
Again, not appropriate to this thread. The existence of banter within or around the party, has little to do with the number of people in your party.
MDF_MadDogFargo wrote:Very true. I have also observed the same atmosphere. It's up to us to change the atmosphere. IMO these people are concerned about changing the RPG into a dating sim or a resource-management game. I think they do not have to fear about that. I don't want that either and I doubt you do too. I want to discuss how we can augment and enhance the RPG with more situational and contextual options for the characters, but I do not think that is turning it into a "sim" game, whatever that means. (IMO all computer games are a kind of "sim.")
Again, not appropriate to this thread which is about how many people make up the membership of your party.
If you want to discuss the personality or lack thereof of the party, then use one of the other threads, or create a new one. This thread is just about how many characters you can have in your party, and how many of them are Player characters. (No definition on PC is being used in this comment)
Please take it to another thread. This one has been used and abused in the same way so many times, I'm thinking its got a sado masochistic streak
Seriously the argument we have been having throughout this thread has very little to do with the number of PC's and NPC's in the party, and everything to do with the way the PC's (whichever style) are done. That argument would be much more appropriate in its own thread. Heres one that is already in play. Character Creation W/ Humanizing Stories