Skip to content
Raith_Sienar wrote:(...) I didn't realize that this game was Little Big Planet and needed a dumbed down "Mod Tools" for us poor little morons to make our own mods, because we are such simpletons that we can't figure out the developers tools.
Goral wrote:Many people here where asking specifically for a mod kit so calm down.
Goral wrote:And if you're so good you will crack the code even without developers tools.
Goral wrote:Long time ago mods weren't needed to make a game playable, it was good on it's own and sometimes it was perfect (Sacrifice for example). Now many gamers want to customize a game to their taste and personally I don't like it.
Goral wrote:The game should be worth the money without people 'improving' it. If not it's worth shit and it shouldn't be bought. Fallout 3 is shit even with the mods, you can't polish a turd.
dmazz wrote:Talking about the percentages. 15% of people want a modkit.
Nori wrote:and in the case of Unity, it is really cheap...
SXX wrote:Nori wrote:and in the case of Unity, it is really cheap...
No, Unity isn't cheap engine.
It's have cheap binary license, but project like Wasteland 2 couldn't be made without source code.
Same for Unreal Engine (UDK), but inXile already worked with source code license, so I think it will be not so hard to get special license from Epic.
Anyway, please, let stay on topic because there is already some special topic for engines discussion.
Zico wrote:Sure, we do not reach $3,000,000.
Zico wrote:This means they do not want to give us mod-tools?
dmazz wrote:As for releasing their tools, the tools that helped build the game may be licensed from Obsidian, and as such they can't release them. Instead they'd have to build their own separate tools or buy them from Obsidian so players can get their hands on them. Both options sound expensive.
dmazz wrote:Obsidian has great dialogue tools and other RPG tools that would greatly speed up development. If they didn't have those tools they'd have to make their own which given their time limit would be significantly inferior. The Obsidian ones have been developed and polished for years.
It might be a ball and chain but no more than the engine they choose, which will be chosen for it's speed of content pipeline too. They've only got 12 months, providing a mod kit is not their priority. If they had more money they could hire people specifically to develop mod tools, that's why they are asking for more money.
SXX wrote:Latest update is come to us.
So, we will get properly mod support if project hit $3,000,000 tier.
I believe it's possible and we'll got lot of interesting mods.
Brian Fargo wrote:The third most asked about feature is for us to provide a mod kit to allow players to create their own scenarios. I have always loved those kinds of tool-sets to set players loose to keep the world expanding. To create these kinds of tools is time consuming and requires a separate team of guys to do it. While we are not ready to commit to that feature yet, we can say that if we were to hit 3 million dollars,
Users browsing this forum: Priest4hire and 1 guest