Moderator: Rangers
UniversalWolf wrote:There's a good article on suppressors in last month's American Rifleman:
http://www.americanrifleman.org/article ... ng-sports/
FWIW, I'm all for "huge" maps and "realistic" suppressors.
As one suppressor advocate in Montana asked earlier this year during the legislative session, should all bow hunters be required to sound an air horn every time they release an arrow in order to alert any nearby wardens? The reality is, the less muzzle noise heard by the non-hunting public, the better off we all are.
Celtic927 wrote:I think we mircoscoping a bit here, Worrying about the sound of silencers is a little esoteric don't you think
Wild_Bill_711 wrote:Rangers are just average-good 'soldiers'... NOT 'super-shots' ('snipers') lol !!!
Wild_Bill_711 wrote:Rangers are just average-good 'soldiers'... NOT 'super-shots' ('snipers') lol !!!
cyrilverba wrote:if only a bit. introducing absolutely silent means of ranged combat with non-single-loading weapons effectively can turn a game into a stealth-puzzle. we don't want that. i don't, personally. :?
mina86 wrote:miles
mina86 wrote:I think you guys took “miles” too seriously -- I was speaking figuratively. Maybe I should have written that I would love to create a silent assassin who kills instantly with knife in ones throat, silenced pistol from the shadows in the street/corridor or silenced sniper rifle on the rooftop.
In either case, what I'm saying is that I don't really care about realism that much, and so I would prefer a silencer that silences my gun totally. Alternatively some stun gun maybe? Also, no need to limit ourselves to conventional weapons -- laser gun, coilgun, etc.
cyrilverba wrote:also, you could make them work better at night, since dark surfaces absorb light better!
mina86 wrote:cyrilverba wrote:also, you could make them work better at night, since dark surfaces absorb light better!
No, that does not work that way.The fact that something is not illuminated does not mean it will absorb more light. Dark colours absorb more light (and that's why they are dark), but the percentage of photons material absorbs does not depend on how may photons hit the surface (of course, there may be some edge cases).
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