Skip to content
Brother None wrote:Ripten's got a must-read interview with Fargo
As a result, we have more illiterate gamers.BF wrote:One of the things I should mention, since you mention Infocom, is that one of the things that roleplaying games have lost over the past decade, looking back at the classics that we and other people did, whether it was Baldur’s Gate or Torment or Fallout, is the literary aspect. That prose and the writing have been lost, as things have gone more graphical. It’s something that people responded to, and I’m not talking about having to read a book every time you step on a square. It was about having interesting conversations and dialog, and nice descriptions. I won’t say that no one has done it right, but I think there is a literary vibe to those.
Very refreshing, but it takes some getting used to.Madball357 wrote:[...] Hats off to Fargo.
Snaider1234 wrote:Was this discussed somewhere, I would be interested to see what he was referring to ?
And since those nostalgic players are providing the funding for the game, Fargo said he's doing everything he can to ensure that their voices are heard. Fargo pointed out that Kickstarter backers won't have a final say on the game's content, but InXile wants to keep communication channels open so the team doesn't miss any key feedback.
InXile has already taken some cursory surveys about Wasteland 2, and Fargo said he's been surprised by what his backers are looking for.
"As an example, we asked fans what they'd like to see once we hit a certain funding level. More audio? A bigger world? And almost universally, people said, 'Please don't waste my money on audio.'"
Instead, players wanted InXile to include more text, giving the game a more robust, branching narrative. Adding voice-overs would only limit the game's scope, as dialogue trees would be bound by the game's audio budget. "It was an interesting thing to hear from [the fans], and I'm glad I heard that," Fargo said.
He was quick to note, however, that InXile can't put complete faith in this fan feedback. Fargo said that while the backers have effectively taken the place of a traditional publisher, InXile isn't willing to give up any creative control.
"When I get feedback from the users, I know a good idea when I hear it, and I know a consensus when I hear it. I'll make that decision myself. Now, if I'm working with a publisher, they can tell me what to do, I can disagree, and they'll say, 'we don't care.' There's a huge difference," he said.
ButchinMelancholy wrote:I'm a bit worried for the possible french voice acting as the level of quality is usually between average and mediocre (often not credible and ridiculous)...
RPS: Do you think Kickstarter is at risk of becoming a tool for resurrecting much-beloved series and genres that have been collecting dust? Do you worry that gamers are — at heart — just as risk-averse with their money as publishers?
Chris Avellone: Not after Double-Fine and InXile’s Kickstarter efforts. The response we got at Obsidian for a Kickstarter was 1000 hits/sec on our website followed by a flood of support. I’m not worried.
Users browsing this forum: Google [Bot] and 2 guests