Crooked Bee wrote:I would prefer 2D. 3D tends to age really bad.
Yeah, but we already past that line where there was actual difference.
Today a well modeled 3D chracter can easily sustain the comparison with a well drawn 2D sprite.
And when it comes to 3D renders turned in sprites (like in Fallout) it's a no-brainer that 3D model are a more efficient and cost effective solution.
Especially if you consider all the limitations that comes with 2D sprites, like the inability to show off what the character is wearing (unless you bother drawing new sprites), the impossibility to rotate in more than a few fixed directions, and so on...
Personally I think that they should look more at popular RTS than at previous RPG.
There are a bunch of them that really nailed down cool visual style in a quite resource-effective compromise: Starcraft II, Dawn of War 1 and 2, DOTA 2, and so on...
3D models over a fixed (or almost fixed) scenario, where polygons and bitmap mixes nicely.
Temple of the Elemental Evil is also a good solution. 2D background and 3D chracters, once again.
Also, as I'm already name-dropping it as much as I can, even an over-stylized art style like the one of Another World would be a very cool and-cost-effective compromise: characters so simple and yet so well animated that they just look GOOD.
