Mort2 wrote:Which brings me back to a point I previouslly made, considering that Fargo said that there would be modding tools, I cant see anything other option but 3D.
The only people who would have problems modding a 2D game are 3D modellers.
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Mort2 wrote:Which brings me back to a point I previouslly made, considering that Fargo said that there would be modding tools, I cant see anything other option but 3D.
gool wrote:Mort2 wrote:Which brings me back to a point I previouslly made, considering that Fargo said that there would be modding tools, I cant see anything other option but 3D.
The only people who would have problems modding a 2D game are 3D modellers.
Mort2 wrote:In 3D if you want to add a new weapon, armour etc all you need todo is model it and add it. In 2D, it means you need to draw hundreds of sprites for everyone. so the way I see it, 3D is really a given or maybe you know any 2D game with characters/weapons/armor/etc that has a modding tool?
How so?gool wrote:The only people who would have problems modding a 2D game are 3D modellers.

Gizmo wrote:Mort2 wrote:In 3D if you want to add a new weapon, armour etc all you need todo is model it and add it. In 2D, it means you need to draw hundreds of sprites for everyone. so the way I see it, 3D is really a given or maybe you know any 2D game with characters/weapons/armor/etc that has a modding tool?
Well... if the engine supports overwriting one sprite on top of another (How the Infinity engine seems to work), then it could be the case that (for human characters) all you would have to do is draw (or render from 3D) the weapon sprite itself, as it would appear in the figure's hands from each angle. ~Still a pain, but not nearly so bad as duplicating it on all character sprites.
Yes. Unless all of the humans are the same base male & female sprite; and the hands (intentionally) line up for weapon art; then you could do one weapon set for all, and one armor set for each ~unless those too are made to line up (enough). I did mean that one would need an overlay set for every action/pose.Mort2 wrote:@Gizmo, you would also need to align it for each character in the game and draw sprites for their every stance/action (stand,run,take out, fire, reload etc, in all directions...)
What magic?Mort2 wrote:But wouldnt that take all the magic of 2D pixel art?
Mort2 wrote:In 3D if you want to add a new weapon, armour etc all you need todo is model it and add it. In 2D, it means you need to draw hundreds of sprites for everyone. so the way I see it, 3D is really a given or maybe you know any 2D game with characters/weapons/armor/etc that has a modding tool?
gool wrote:And, I'm not interested in the content that can be produced by the community, but the content that can be produced by inXile.
Mort2 wrote:@gool, None of your examples has isometric view or anything that I would suggest to use 3D in the first place. Fo2 tool, is not really a modding tool, it only allows to place existing assets and the new version use 3d models. Also I think that one of us is going to be EXTREMELY surprised by how W2 will look.
You didn't say anything about isometric.
If the outcome is decided, what is the point of this discussion? Why is this forum even here?
http://www.mobygames.com/game/windows/disciples-iii-renaissance/screenshotsMort2 wrote:@Gizmo, Even though I support 3D models, I have no doubt that pixel art has more style and magic to it(Ignoring its limitation) and I have yet to see even AAA games getting anywhere close to a good pixel art.
dmazz wrote:Given Wasteland's extreme top down view (like GTA1-2) for world travel we'll definitely be getting 2D. Modding should be easy in 2D for the backgrounds, if Inxile reuses art assets in the game. Character's will be in 3D cause animation is costly in 2D. That one isn't a big deal due to the 3D characters being so small.
dmazz wrote:Also think how lame 3D isometric games look, that's a direct deficiency of 3D lacking art 'style' ability. Due to the lack of budget and development time Wasteland 2 will be all about style, it can't compete with the AAA 3D games who go for realism.
Also has anyone seen some of the new 2D games now? Incredible style and expression through graphics. If Inxile takes the path of 2D the results could be incredible. But going 3D would only amount to a half decent looking game at best.
MDF_MadDogFargo wrote:That new game at Aldorlea, "The Book of Legends", looks cool.
Oh I agree completely ~but that does not mean that it's not close to good pixel art ~and it certainly has good pixel art as part of it ~though I'm all but certain that most of the 2D portraits are renders of the 3d character models*.dmazz wrote:Disciples 3 was in development for more than 4 years. And from an isometric viewpoint is arguably less good looking than it's 2D predecessor.
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