Johnny Wasabi wrote:Imagine there was a "dead file" that permanently recorded the name (unique ID) of a party member as soon as he died. If you loaded an older save that had a party member that is now in the dead file, when it finished loading, that party member would just drop dead (perhaps with a text message like "Joe drops dead, apparently another victim of the mysterious Desert Sudden Death Syndrome. ")
They could load up dead, but perhaps they could just be excluded ~the game not allowing the load of a dead PC... but wouldn't you have to encrypt the dead file; If all it took was to change the ID; or even copy/paste a new (valid) ID on an old character?
** I know... if they are going to hex edit the game ~so be it.
(But if it's possible to just open a file in Notepad and alter an ID, then IMO its not worth the bother, for that advice will be in every walk-through of the game.)
tyroie wrote:Oh I know - what I meant was loading before the character dies. If you're allowed to load just before it happens, then you could keep him alive - which is different from not being able to load at all. It goes around the permanent death, which makes me think it defeats the purpose of it. Or is at least a different sort of "save option," maybe.
Like (for instance), a PC is about to be killed, but the player has one action to snipe the enemy with another PC, and they miss, or fail to kill ~instant reload, and again, and again...