Lanatir wrote:Another issue i have with 3D models is that im afraid it will eat too much out of the games budget that i would rather like to see going into making the gameworld bigger and bigger and bigger.
Don't worry about this, it's not 1992 anymore. As has been pointed out by so many people throughout this thread nowadays, with monitor resolutions being what they are nowadays and 3D tools being so advanced (back then it wasn't even uncommon for someone to have to make changes to a 3D model by literally coding the vertices), particularly in the field of animation (stuff like tweening and animation blending) as well as using modular assets, 3D models are so much
cheaper than 2D artwork, for a number of reasons.
If you want a bigger game world, then right now 3D is the cheaper and more flexible option.
I think the reason there's a lot of confusion with this issue is mainly due to cinematic sequences which have become part and parcel of 3D games, those take a horrendous amount of time, unique animations, and additional tools as well as additional sound effects and often motion capture, etc. (For Resident Evil 5 Capcom basically hired out an entire film studio, and invented a new kind of camera, not to mention the budget that gets eaten up by facial capture tech ) They eat a massive chunk out of any budget but that won't be the case here.