Moderator: Rangers
Woolfe wrote:I save because I have to stop playing and need to go do something else. Which means I can't always wait to save when you give me the opportunity.
Absolutely hate that concept.
Johnny Wasabi wrote:I think the player should definitely be able to stop the game at any time and continue from that point later, but that continue feature is not a saved game that you can arbitrarily load up again after resuming play. Once you’ve resumed play it’s gone. It’s a single temporary holder of your last session that only exists between play sessions.
krellen wrote:I don't like your choices. None of them fit what Wasteland itself did, which was a single save, persistent, but you could go back to your last save if you died.
Woolfe wrote:I still lean to save at anytime, because I have yet to see a system of "perpetual saving" work correctly 100% of the time.
But I would probably change my vote to a choice of mode in that case.
Sxerks wrote:If a difficulty setting is going to be implemented then the last option would make the most sense.
I assume you wouldn't be able to save during combat. So, in the hard core difficulty, the "quit game"/"resume game" save would be prior to the combat you are currently in?
Maukka wrote:the computer would punch you in the face
Johnny Wasabi wrote:Woolfe wrote:I still lean to save at anytime, because I have yet to see a system of "perpetual saving" work correctly 100% of the time.
But I would probably change my vote to a choice of mode in that case.
It would "save-for-continue" when you manually exited the game. You would only lose progress if the game crashed out without you exiting manually. To mitigate that possibility, it could also auto-save-for-continue at regular intervals (probably of your choosing in a setting).
SniperHF wrote:If I can't save AND LOAD whenever, wherever, and for whatever reason I want to I'll be pretty annoyed.
Zeful wrote:SniperHF wrote:If I can't save AND LOAD whenever, wherever, and for whatever reason I want to I'll be pretty annoyed.
You must be annoyed with a lot of games then, I can't remember a single RPG I play that allowed me to save during combat other than Fallout 3.
krellen wrote:I don't like your choices. None of them fit what Wasteland itself did, which was a single save, persistent, but you could go back to your last save if you died.
Wild_Bill_711 wrote: IF "death" occurred, there was the "Your life has ended in the Wasteland" screen... BUT then restarted at the last 'saved' position !
Drool wrote:Wild_Bill_711 wrote: IF "death" occurred, there was the "Your life has ended in the Wasteland" screen... BUT then restarted at the last 'saved' position !
No you didn't. It saved your party as dead and you had to start over again.
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