paultakeda wrote:uncledrax wrote:I agree with the OP. There are a variety of ideas floating around here.. some good.. some.. not that relevent.. some just not that well thoughtout or already (as I preceive it) present in teh Wasteland story/atmosphere.
Brian, Stackpole, St.Andres, all you guys.. make us WL2.. if you aren't sure of something, we're here to provide input.. but I hope you're trusting your experience by default.
The nice thing is that 1) Brian got the old gang back together and 2) they and their devs are all replaying Wasteland. Not SimWasteland or World of Wasteland or Wasteland: Fallout. They are replaying Wasteland.
I
posted a thread a week or so ago asking if the ranger mods could post the things publishers said to Brian that made it impossible to sell until the Kickstarter project. I really believe that with that list half the threads on this site will be rendered moot.
While I agree that Wasteland 2 should be as close to the original games idea as possible...You would have to factor in new things. For one everyone seems to have played a different Wasteland to me. I don't remember it as a squad based tactical RPG. I remember it as a Rogue like top down exploration game with combat dealt with by dungeon crawler mechanics.
True it had a squad...but I wouldnt exactly call that a tactical game.
The style already seems to have changed to isometric and people believe it to have the squad based tactical elements of Fallout:Tactics. This is a fundamental change to the way the game was. It's gone from Ishar or Might and Magic to Eye of the Beholder. Why has no-one kicked up a stink about that? O.o
Let's not kid ourselves...It's been 20+ years. The designers have grown and matured since then...Brian has been working on and off on this project for all that time and has a master plan. This WILL include new things.
We have put money down to get a sequel...and sequels tend to try and improve what was good about the original and add new features to evolve the game.
There is such a thing as stifling creativity through fear of change.

I backed this project to AVOID this situation. I don't want to have the vision of this game diluted or dumbed down. I want the game to be what the devs intend...I'm not stamping my feet saying "THIS WASNT IN THE FIRST GAME!" or "ZOMG WTF why you doing that?"
I understand that games over time change. Sometimes for the better...sometimes for the worse...Fallout 1 and 2 for example. Amazing games...Fallout:Tactics - A bit too combat orientated but still a damn fine game. Fallout Brotherhood of Steel (or PoS)...Um...Was fun in co-op if you hung your brain out for awhile. Fallout 3 and New Vegas = Great games. FPS style a nice change but I missed having a party. I also found the characters to be a bit dull.

I am not a Wastelander...I am not a Vault-Dweller...I'm a guy with a bag of multi-sided dice that has "taken a twenty" for far too long. Time to get back into the game.