Moderator: Rangers
Proton Axeman wrote: or leather jacket.
Smash wrote:Forgive me if this is a repeated topic:
I played the original a long long time ago and I've forgotten if this was in it. However, a lot of RPGs of the time have it and for the most part it sucks. Even in modern games where food is basically a shit health pack it sucks.
Maybe it's half of what made Wasteland compelling but if it is, make it compelling. Maybe I have to scrounge for it early in the game but maybe later when resources become less of an issue It can just be auto-managed (i.e set party to eat at certain hunger levels). Maybe the party can find technology to make it easier (stillsuits) or can produce it (grow food, a water distillery, etc).
Personally I'd just rather see it out but if it has to be in make it more than having to pull break out of a backpack, click on my portrait and have a food-bar go from red to green.
Tanglebones wrote:Smash wrote:Also, they should have to sleep sometimes.
BlackGauntlet wrote:Tanglebones wrote:Smash wrote:Also, they should have to sleep sometimes.
Add in the need for defecation & social interactions and we will have The Sims: Wasteland Survival.
abdiel420 wrote:At the same time, Wasteland isn't really a survival game, it's a post-apocalyptic RPG. I could take it or leave it, as long as it isn't tedious.
Tanglebones wrote:Also, they should have to sleep sometimes.
But seriously, if you don't like survival elements to games, that's certainly a fair position to take (which is why I think it's great if stuff like having to eat and drink can be put in a special "mode"), but just dismissing it by saying "That's like the Sims" isn't exactly fair or on point. I mean, that's like saying I don't want there to be guns in the game because I don't want this to be another Call of Duty clone.
I like the idea of survival elements, because I like the feeling of struggling against a difficult environment that I get early on in RPGs. I like in Skyrim, or Morrowind, or Fallout: New Vegas, being the guy who's in this situation with almost nothing and having to be careful about how I spend my resources. But usually, by about level 5, or by the time I'm done with the first town, that's out the window because I've picked up everything that's not nailed down (I might need it, you know). I'd like the game to say, look, if you pick up everything, you're going to run out of room for the things you need to survive. The point is not (just) about making the player monitor the food/water levels, the point is about making the player make meaningful decisions about how to solve problems, and I think that's very much an RPG kind of thing.
BlackGauntlet wrote:You and me both. I was being satirical and wondering why The Sims: Medieval has so much RPG elements in it but cut off the need to answer the Call of Nature.![]()
Great if the Rangers need to poop once in a while and have the possibility of getting a scorpion sting him/her in the arse.
TheEmissary wrote:It could be simplified by having the consumption management requiring you to camp or visit a town so often. It would be assumed you ate and drank when you camped or stopped for the day/night.
paultakeda wrote:TheEmissary wrote:It could be simplified by having the consumption management requiring you to camp or visit a town so often. It would be assumed you ate and drank when you camped or stopped for the day/night.
The assumption is that as rangers you can figure out food and water no matter where you were except in hot zones, at which point you damn well better have your canteen.
At this point, I'm really thinking I'd rather just stick to the canteen. All of this is turning into to much survival tactics versus exploration and combat.
krellen wrote:Proton Axeman wrote: or leather jacket.
... A leather jacket protects against desert heat?
AHAHAHAHAHAHA.![]()
Oh man, that's awesome. I'll have to try that.
Herethos wrote:krellen wrote:Proton Axeman wrote: or leather jacket.
... A leather jacket protects against desert heat?
AHAHAHAHAHAHA.![]()
Oh man, that's awesome. I'll have to try that.
I don't think it protected against anything except from damage by walking into the random cactuses on the map.
Warder wrote:I say track only water. Assume that the party gets regular sleep and that they stock up on rations, but water is a necessity in the desert wasteland. Part of going into the desert should be to stock enough water to get you where you need to go.
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