Moderator: Rangers
gool wrote:No quest compass, no compromise. I fucking swear if the game ships with any form of this bullshit I will personally turn people away from buying it.
cantfind wrote:People should take notes (might be a feature in-game) - don't spoon feed us with a quest log which tells us where to go next.
And certainly no arrows or marks telling us where to go!
This should not be a game for 12 year old kids who take Ritalin and just have to be shown what to do next, who to speak to, etc.
If we need to find someone, let us investigate where he is, not just follow the arrow and let our character find him telepathically.
cantfind wrote:People should take notes (might be a feature in-game) - don't spoon feed us with a quest log which tells us where to go next.
And certainly no arrows or marks telling us where to go!
This should not be a game for 12 year old kids who take Ritalin and just have to be shown what to do next, who to speak to, etc.
If we need to find someone, let us investigate where he is, not just follow the arrow and let our character find him telepathically.
cantfind wrote:People should take notes (might be a feature in-game) - don't spoon feed us with a quest log which tells us where to go next.
Empiro wrote:For me, it's pretty simple: The journal and map should reflect what my character knows. No more, no less.
If someone tells him or her to meet someone named Bucky in the town of "Blah", and my character knows where the town of "Blah" is, then having it appear in my map as a penciled-in circle with "meet Bucky" is both helpful and flavorful.
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