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Kickstarter Drive Update #6

Announcements and media coverage pertaining to Wasteland 2. Only moderators and inXile can make new threads on this forum.

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Re: Kickstarter Drive Update #6

Postby Ichkannnichtmehr » March 26th, 2012, 10:01 am

ButchinMelancholy wrote:I am agree with you, but people should just learn moderation and temperance...


Moderation and temperance on the internet? ;)
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Re: Kickstarter Drive Update #6

Postby Jean-Luc » March 26th, 2012, 1:22 pm

This is another user's comment from the blog and it echoes my sentiments perfectly so I'll just repost it:

@Brian

I think it’s important for you to realize that some of us understood exactly what you meant and still reacted negatively. I’ve played Mass Effect on Xbox Live; I’ve played Demon Souls. I simply don’t want any of that in WL2, and I think you might be surprised at how many people feel the same. If I feel the need to ‘get social’ about my gaming, I’ll jump on a forum or, you know, talk to them! I don’t need extra tools within the game to do that, and there are literally hundreds of game elements I’d rather your people were adding or enhancing that messing about with this nonsense.

So, no, I wasn’t misled. I knew exactly what you meant in your original post – I”m simply against it. I’m also not a prima donna, and the inclusion of these elements won’t make a different in the level of my pledge or my excitement about WL2. But I, personally, think WL2 would be a better game if the social stuff got left out.
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Re: Kickstarter Drive Update #6

Postby EcoGuy » March 26th, 2012, 1:41 pm

A great even keel post/re-post. I wish more folks could and would be as constuctive as this.
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Re: Kickstarter Drive Update #6

Postby flang » March 26th, 2012, 2:17 pm

Jean-Luc wrote:This is another user's comment from the blog and it echoes my sentiments perfectly so I'll just repost it:

@Brian

I think it’s important for you to realize that some of us understood exactly what you meant and still reacted negatively. I’ve played Mass Effect on Xbox Live; I’ve played Demon Souls. I simply don’t want any of that in WL2, and I think you might be surprised at how many people feel the same. If I feel the need to ‘get social’ about my gaming, I’ll jump on a forum or, you know, talk to them! I don’t need extra tools within the game to do that, and there are literally hundreds of game elements I’d rather your people were adding or enhancing that messing about with this nonsense.

So, no, I wasn’t misled. I knew exactly what you meant in your original post – I”m simply against it. I’m also not a prima donna, and the inclusion of these elements won’t make a different in the level of my pledge or my excitement about WL2. But I, personally, think WL2 would be a better game if the social stuff got left out.


I'm in the same boat. And I've been frustrated not only that Fargo seems to have misunderstood us, but also a lot of folks on this board who continue to berate anyone who protests the social features by telling us that we're over-reacting or complaining about nothing.

Seriously, the number of people telling us that these are "only OPTIONAL" features and so would we please just be quiet about it all is pretty depressing.
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Re: Kickstarter Drive Update #6

Postby Valka » March 26th, 2012, 2:56 pm

I'm not berating people that don't like any social features, as the jury is still out for me since it's no more than speculation. But I can tell you that I strongly dislike this persistent implication that people are being robbed of something if there's a feature that they don't want.

This game is going to be great because of who is developing and managing development, and not because there are a few more dimes in the meter. People are still investing in this thing to the tune of tens of thousands a day without regard to this dust storm. I think it's only in peoples minds that somehow this could lead to the true game being stifled in any measure.

So I'm only being honest when I think that the differences once distilled are really just about whether you like them or not. So quite honestly, yes, I have nothing against most such features as long as it's an option.
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Re: Kickstarter Drive Update #6

Postby Sluggish » March 26th, 2012, 3:19 pm

FANTASTIC! Here's an idea, ignore all fan input (because lets face it, if they disagree with something they're just being bullies!) and make every single idea and optional feature instead of waste all this silly time asking what the PEOPLE FUNDING THE PROJECT THINK. After all! There opinions should only matter when they reinforce the developers, RIGHT?
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Re: Kickstarter Drive Update #6

Postby northrop » March 26th, 2012, 3:35 pm

Brother None wrote:
northrop wrote:
Good for Brian. Kinda sucks that the handful of outraged zealots are dictating the rules, as if they fucking own everything, but I guess that’s the name of the game. Whereas the 99.9% of backers have faith in Brian making a good game, this right here is evidence that the .1% will try to nuke anything that falls outside of what they consider is best for the game.


It's this attitude that is killing BioWare, and Brian has stated very clearly he's not on board with dismissing fan feedback as "oh, it's just the .1%". Don't even bother trying to espouse this kind of stuff on these forums.

You've got what, ~600 active members here, which account for less then 2% of all the backers. Just because the vast majority doesn't want to get involved and voice their opinions about the game, that doesn't automatically mean the few people on these boards should dictate the rules.

Here's how I see it. Brian made an update that he's thinking about adding a social element to the game. No real description of what he was thinking about exactly, just a few loose ideas thrown in there for good measure. I liked it, and personally agreed with him, that it's a good idea TO THINK ABOUT, AND EXPLORE THE POSSIBILITIES, while others have violently called out inXile, and renamed the game Farmville. And now it looks like the whole thing is off, just because I wasn't loud enough. :o

Witcher 2 is a great example of a social Single Player RPG game. Hell, most people probably don't even know there's an on-line/multi-player/social (pick one) element to the game. And I don't see why Wasteland 2 couldn't be the same way. But I digress, as it seems my opinions aren't welcome.

ps. BioWare can die for all I care.
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Re: Kickstarter Drive Update #6

Postby EcoGuy » March 26th, 2012, 3:52 pm

Sluggish wrote:FANTASTIC! Here's an idea, ignore all fan input (because lets face it, if they disagree with something they're just being bullies!) and make every single idea and optional feature instead of waste all this silly time asking what the PEOPLE FUNDING THE PROJECT THINK. After all! There opinions should only matter when they reinforce the developers, RIGHT?


I think that is taking what the Valka said alot farther than what he meant. Besides, last I checked there was only 2500+ people registered on this forum and 4200 + who have votedand there are 31,000 + backers. So between the 2500 registered users and the 4200+ who have voted on the As Funding increases poll on these forums didn't want something or wanted something that is still only ~8%-13% of the total backers. Now someone could argue that some opinions could be weighted based on how much they contributed. But anyway, somone once told me that "Silence is tacit approval." So take the "social" aspect for example, Brian suggested it and even if everyone on here didn't want it, that still leaves 87-92% of people who likely don't care one way or the other to voice an opinion.

I personally have no real opnion on this specific issue especially as I don't tweet, facebook, etc and so forth, I just want a big and immersive game to get lost in.

In short, I just want to point out that the views on these forums are of the vocal minority (myself included) and of the views here that minority is split further. So its hard to say who gets what when a majority of folks are saying nothing at all except here is my money we trust you Brian, et all. So who is to say what the 25000+ other folks want. Not sure really what Brian and team should do with that just making an observation. But more likely than not they are supporting what is being posted in the blogs and putting their faith in the team Brian has assembled.
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Re: Kickstarter Drive Update #6

Postby krellen » March 26th, 2012, 4:04 pm

EcoGuy wrote:"Silence is tacit approval."

Awesome. Since all these people refused to vote on the top-down/isometric 2d/3d debate, I'm going to assume they all support my position of a game that looks and plays almost exactly like the original Wasteland.
in my opinion
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Re: Kickstarter Drive Update #6

Postby Hiver » March 26th, 2012, 4:18 pm

krellen wrote:
EcoGuy wrote:"Silence is tacit approval."

Awesome. Since all these people refused to vote on the top-down/isometric 2d/3d debate, I'm going to assume they all support my position of a game that looks and plays almost exactly like the original Wasteland.


Hahaha... good one. There should be a :brofist: feature here...

Ill assume everyone agrees that all funds are transferred to my private account. You disagree? Meh... talk to my 90% support mister Ecoguy minority 8-)


-couldnt resist....-
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Re: Kickstarter Drive Update #6

Postby EcoGuy » March 26th, 2012, 4:23 pm

krellen wrote:
EcoGuy wrote:"Silence is tacit approval."

Awesome. Since all these people refused to vote on the top-down/isometric 2d/3d debate, I'm going to assume they all support my position of a game that looks and plays almost exactly like the original Wasteland.


Roll with it ... krellen ... ;)

And I also was notified of a math error but it just makes the % of backers on here smaller ... sorry I did not QA/QC my work ... :oops:
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Re: Kickstarter Drive Update #6

Postby EcoGuy » March 26th, 2012, 4:24 pm

Hiver wrote:
krellen wrote:
EcoGuy wrote:"Silence is tacit approval."

Awesome. Since all these people refused to vote on the top-down/isometric 2d/3d debate, I'm going to assume they all support my position of a game that looks and plays almost exactly like the original Wasteland.


Hahaha... good one. There should be a :brofist: feature here...

Ill assume everyone agrees that all funds are transferred to my private account. You disagree? Meh... talk to my 90% support mister Ecoguy minority 8-)


-couldnt resist....-


I won't disagree if you share ;)
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Re: Kickstarter Drive Update #6

Postby Brother None » March 26th, 2012, 4:31 pm

northrop wrote:You've got what, ~600 active members here, which account for less then 2% of all the backers. Just because the vast majority doesn't want to get involved and voice their opinions about the game, that doesn't automatically mean the few people on these boards should dictate the rules.


No, it pretty much does. Besides, the negative response wasn't just here, it was on social media, several key website, everywhere that counts really.

Nobody *dictates* the rules. But Brian Fargo wants feedback. The silent majority? They can remain silent, we have no way of knowing what they're thinking. He's looking for feedback, and he'll take on board what is given. And since the response to this is overwhelmingly negative, and the feature is not that important, it's open to being removed. That's how this is going to work. InXile wants feedback, and they won't stop accepting it just because it's not positive.
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Re: Kickstarter Drive Update #6

Postby Ichkannnichtmehr » March 26th, 2012, 4:51 pm

Brother None wrote:InXile wants feedback, and they won't stop accepting it just because it's not positive.


I am happy to hear that all feedback is regarded as relevant.
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Re: Kickstarter Drive Update #6

Postby Workbench » March 26th, 2012, 5:08 pm

Well said. will reinstate my pledge. This sure takes some getting used to. kneejerking like a spastic monkey over here :oops:

just want to protect the baby i guess :?
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Re: Kickstarter Drive Update #6

Postby EcoGuy » March 26th, 2012, 5:11 pm

Workbench wrote:Well said. will reinstate my pledge. This sure takes some getting used to. kneejerking like a spastic monkey over here :oops:

just want to protect the baby i guess :?


We are all trying to protect the baby in our own ways but we all want the same thing ... W2 ... no worries :D
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Re: Kickstarter Drive Update #6

Postby The_A_Drain » March 26th, 2012, 5:22 pm

Non-response is absolutely not tacit approval.

Respectfully, fuck everything about that opinion, it's why the political system in my country is so broken.

That struck a nerve with me, but don't take it the wrong way, this isn't a political system and the dev team only has access to the feedback that is given, and that's all they can act on. But it most certainly does not indicate tacit approval, at best it indicates apathy and if I'm perfectly honest, if only less than 2% of people actively oppose something, I personally would not consider that worth striking out.

But thankfully I'm not in control here (I'd make a fucking mess of it, as would any other single person here) inXile is and they'll make the decision they feel is best for the game if that means dropping an insignificant feature to please some crazies then so be it.
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Re: Kickstarter Drive Update #6

Postby EcoGuy » March 26th, 2012, 5:29 pm

The_A_Drain wrote:Non-response is absolutely not tacit approval.

Respectfully, fuck everything about that opinion, it's why the political system in my country is so broken.

That struck a nerve with me, but don't take it the wrong way, this isn't a political system and the dev team only has access to the feedback that is given, and that's all they can act on. But it most certainly does not indicate tacit approval, at best it indicates apathy and if I'm perfectly honest, if only less than 2% of people actively oppose something, I personally would not consider that worth striking out.

But thankfully I'm not in control here (I'd make a fucking mess of it, as would any other single person here) inXile is and they'll make the decision they feel is best for the game if that means dropping an insignificant feature to please some crazies then so be it.


No harm no foul. Just trying to put things in perspective. I just want to avoid the squeaky wheel syndrome is all I really want. Silence could mean any number of things as you say apathy, could mean they agree with Brian's Updates no one really knows. All I can say is I trust Brian and his team to take and digest all that is said as Brother None posted. All feedback and let them make the call.
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Re: Kickstarter Drive Update #6

Postby Ichkannnichtmehr » March 26th, 2012, 5:30 pm

The_A_Drain wrote:That struck a nerve with me, but don't take it the wrong way, this isn't a political system and the dev team only has access to the feedback that is given, and that's all they can act on. But it most certainly does not indicate tacit approval, at best it indicates apathy and if I'm perfectly honest, if only less than 2% of people actively oppose something, I personally would not consider that worth striking out.


But if less than 2% of people actively support something, does that mean it should be included?
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Re: Kickstarter Drive Update #6

Postby The_A_Drain » March 26th, 2012, 5:34 pm

EcoGuy wrote:
No harm no foul. Just trying to put things in perspective. I just want to avoid the squeaky wheel syndrome is all I really want. Silence could mean any number of things as you say apathy, could mean they agree with Brian's Updates no one really knows. All I can say is I trust Brian and his team to take and digest all that is said as Brother None posted. All feedback and let them make the call.


Yeah, just want to apologize for any offense caused above, that phrase just made me see red.

I can't wait to play W2 whatever it turns out to be :), having tried to play 1 several times over the past few weeks I'm slowly getting to grips with the interface. The underlying game is great, but the interface is causing issues just getting to that game. Really enjoying what I've managed to dig into so far, and no matter what ancillary features it ends up with, I know I will want to play more once I am done.
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