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Two-player mode

Suggestions for what Wasteland 2 should or could include.

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Re: Two-player mode

Postby Celtic927 » March 25th, 2012, 4:09 am

Again...This game needs to be PERFECT as a one player game first...there should be NO discussion of ANY two player, three player or 3000 player modes until it is...I don't even like this SOCIAL thing that's being discussed. If its supposed be Old school CRPG then make that first
-CHris
Cooking up Blood Sausage since 1988.
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Re: Two-player mode

Postby luckz » March 25th, 2012, 9:50 pm

Anarkopsykotik wrote:Simply let friends control characters of your party like in BG2, that's very simple and yet very fun.


Yesh.
"I don't want to see every little event that my buddy sees to insure I didn't miss it" --- there sure are people who wouldn't mind having to endure every little event together.


Svetlovska wrote:Please: No Co-op, NO social, NO immersion-breaking MMORPG. These are the roads to dusty death, and not in a good way either; more in a twitchy fingered 14 year old caffeine junky troll kind of way...


So Baldur's Gate 2 is a game for twitchy fingered 14 year olds? Yeah, thought so. :roll:
I can surely agree that the 'social' kinda stuff that Demon's Souls does is rather immersion-breaking. And MMORPGs are terribad.


I don't understand the notion that letting 2/3/4 people enjoy the game together is somehow going to lead to 'less dialogue', as if the guy who writes the dialogue is being prevented from coming up with that really awesome quest because he is whipped into coding network synchronisation into the game.
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Re: Two-player mode

Postby Haggbart » March 26th, 2012, 8:51 am

Anarkopsykotik wrote:Simply let friends control characters of your party like in BG2, that's very simple and yet very fun.




This is a great idea if it can be implemented in a sensible way. IMHO much better than any "social feature" with hints, notes, equipment gifting or whatever nonsense.
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Re: Two-player mode

Postby luckz » March 26th, 2012, 2:03 pm

Haggbart wrote:
Anarkopsykotik wrote:Simply let friends control characters of your party like in BG2, that's very simple and yet very fun.




This is a great idea if it can be implemented in a sensible way. IMHO much better than any "social feature" with hints, notes, equipment gifting or whatever nonsense.


At least placing notes and sending items incurs immersion and balance problems, while simply letting another human on another machine control some amount of your party members that you'd otherwise control yourself has zero effect on the game balance.
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Re: Two-player mode

Postby Mort2 » March 26th, 2012, 2:07 pm

I too supported the idea of Co-op like in BG2, however someone raised an interesting question about how would it actually work as TB...
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Re: Two-player mode

Postby luckz » March 26th, 2012, 2:15 pm

Mort2 wrote:I too supported the idea of Co-op like in BG2, however someone raised an interesting question about how would it actually work as TB...


If players are locked into the same party, the host controls movement on the map and dialogues etc, while the other players see exactly what he sees. In combat, depending on the combat mode used, you either give your order(s) when it's your turn to do so (~Heroes of Might n Magic), or all players give them at once and once everybody has clicked ready, the turn is executed (~Master of Orion).
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Re: Two-player mode

Postby MaternitySix » March 26th, 2012, 2:24 pm

Mort2 wrote:I too supported the idea of Co-op like in BG2, however someone raised an interesting question about how would it actually work as TB...



You could add an optional timer or set it to where the host always has full control so if a player leaves the keyboard the host can take control of his/her character.
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Re: Two-player mode

Postby EcoGuy » March 26th, 2012, 2:35 pm

This is kind of an interesting topic as I remember playing the first Wasteland with my friends and arguing over what to do huddled around my old C64.

That said, I would still prefer focusing on a bigger single player environment, but have this as an option for a next milestone such as 2Mil.
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Re: Two-player mode

Postby luckz » March 26th, 2012, 3:04 pm

EcoGuy wrote:That said, I would still prefer focusing on a bigger single player environment


Environment artists don't code multiplayer code!
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